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  • ...er than the [[Machete]], making it the second-most fastest melee weapon by speed. Its low weight means it is compatible with many loadouts. ...
    995 bytes (149 words) - 15:18, 5 January 2017
  • ...es significantly more damage per swing. However, it has a much lower swing speed. ...pecially important that you are accurate with your swings, since the swing speed is the lowest of all melee weapons. Every swing counts. ...
    1 KB (177 words) - 16:11, 13 December 2012
  • ...rience gained with each class. As you level up your speed, stamina, reload speed, melee strength, deployment and sway reducing, etc will increase. ...
    1 KB (157 words) - 22:28, 31 May 2012
  • ** Reload speed increased 20% ** Elite reload speed increased 20% ...
    1 KB (154 words) - 20:22, 12 July 2017
  • ...ent speed. The sprinting speed is considerably slower to closely match the speed based on RO1 maps scale. ...ption to closely match RO1 functionality. The player sprints at a constant speed until running out of stamina, then stops sprinting until regaining some sta ...
    3 KB (502 words) - 10:49, 25 May 2012
  • ...with a reasonable swing speed. Secondary fire has a slightly slower swing speed but does almost double the damage. Prior to update [[Update 1043 (Killing F ...
    1 KB (178 words) - 16:05, 13 December 2012
  • |speed=0 ...battery power used. The [[Berserker]] perk also receives increased welding speed because the welder is considered a weapon. However it does not increase the ...
    3 KB (571 words) - 20:56, 20 June 2014
  • ...es significantly more damage per swing. However, it has a much lower swing speed. ...pecially important that you are accurate with your swings, since the swing speed is among the lowest of all melee weapons. Every swing counts. ...
    1 KB (206 words) - 16:12, 13 December 2012
  • ...t give the player certain bonuses either for their weapons (damage, reload speed, etc.) or their character (high damage resistance, etc.). There are 7 perks <th> Movement<br>Speed ...
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  • ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    5 KB (726 words) - 16:38, 11 December 2017
  • Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") ...
    11 KB (1,407 words) - 22:36, 15 June 2012
  • : If set to true, holding this weapon can increase the player's speed. : Rate of reload animation (1.0 = normal, 0.5 = half-speed, 2.0 = twice-speed). ...
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  • * Fixed Berserker melee attack speed being incorrectly calculated * Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. ...
    2 KB (284 words) - 07:33, 10 January 2017
  • <p>The '''Siren''' is a mid-level specimen, with average health, average speed and average damage. Its unique ability is to scream at players, causing dam ! scope="row" | Speed ...
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  • === Speed === ...heir own ''speed'', which is calculated by multiplying the specimen's base speed with a random multiplier to give it a -10%/10% variation, and then the diff ...
    5 KB (628 words) - 09:21, 10 December 2012
  • <p>The '''Stalker''' is a mid-level specimen, with low-mid health, good speed and low-med damage. Its unique ability is to cloak, rendering it invisible ! scope="row" | Speed ...
    2 KB (311 words) - 10:43, 14 September 2023
  • ** Recharge speed increased to 17sec (was 25sec) ** Recharge speed increased to 17sec (was 25sec) ...
    2 KB (323 words) - 09:05, 15 January 2017
  • * Reduced Spartan attack speed to intended value ...
    1 KB (135 words) - 15:38, 10 January 2017
  • ...to vulnerable spots on your target."''<br />• ''"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."'' ''"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."'' ...
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  • Speed=15000.000000 ...
    2 KB (158 words) - 11:44, 28 November 2012
  • :* Reload speed increased to 0.8 (was 2.0) :* Elite reload speed increased to 0.57 (was 1.4) ...
    7 KB (1,026 words) - 11:06, 23 January 2017
  • ...n that of the [[bullpup]] and [[AK47]], and has a reasonable price, reload speed, and a very reasonably weight. ...
    947 bytes (137 words) - 23:12, 23 November 2012
  • * Its alt-fire has almost the same swing speed as primary. But due to the way it moves, most of the time it can hit only o ...
    2 KB (264 words) - 21:21, 23 April 2015
  • The '''Bloat''' is a low-level specimen, with average health, average speed and average damage. Its unique ability is to vomit on players, causing diso ! scope="row" | Speed ...
    3 KB (418 words) - 10:43, 14 September 2023
  • :* Fixed the reload speed component of the Stability skill not working online :* Increased attack animations speed and distance traveled ...
    10 KB (1,462 words) - 15:20, 24 January 2017
  • ==Speed== ...aged, Cysts will never stop sprinting until they are killed.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    10 KB (1,491 words) - 09:02, 27 June 2018
  • ...h deals over twice the amount of damage for a little under twice the swing speed. ...
    1 KB (181 words) - 16:06, 13 December 2012
  • ...her role's in the ZED team is to distract the Survivor team using his high speed, jumping abilities and evasive maneuvers. The Slasher is also capable of de ! scope="row" | Speed (walking) ...
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  • Speed: 99.75 105.00 120.75 128.10 136.50 Speed: 133.00 140.00 161.00 170.80 182.00 ...
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  • ==Speed== ...sighting the players, and have a chance to enrage when shot.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    12 KB (1,853 words) - 09:03, 27 June 2018
  • * Walk speed - 4m/s, Sprint speed - 5.5 m/s. ...
    3 KB (400 words) - 16:13, 11 December 2017
  • ==Speed== ...d, Slashers will never stop sprinting until they are killed.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    12 KB (1,735 words) - 09:02, 27 June 2018
  • ==Speed== ...d, Crawlers will never stop sprinting until they are killed.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    12 KB (1,838 words) - 09:02, 27 June 2018
  • * Increased speed of [[AA-12 Auto Shotgun|AA12]] elite reloads * Increased speed of equip and putaway for welder ...
    7 KB (1,014 words) - 11:47, 11 January 2017
  • * Increased zed movement speed on Suicidal * Increased zed movement speed on HOE ...
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  • * Increased the speed of normal bullets ([[Weapons (Killing Floor 2)#Gunslinger|pistol]], [[Weapo ...
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  • ...ht be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw. ! scope="row" | Speed (walking) ...
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  • *Movement speed ...
    1 KB (216 words) - 10:21, 27 March 2012
  • Walking speed, per difficulty, random, between (405 - 495) x (0.9 / 0.95 / 0.95 / 0.95).< Sprint speed, per difficulty, random, between (585 - 715) x (0.9 / 0.95 / 0.95 / 0.95). ...
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  • ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    15 KB (2,160 words) - 15:58, 20 July 2018
  • * [[Berserker (Killing Floor 2)|Berserker]] - Melee attack speed % increase was not working properly as players ranked up ...
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  • * Slowed down AI movement speed slightly in HOE ...
    2 KB (216 words) - 06:37, 10 January 2017
  • ==Speed== ...aged, Clots will never stop sprinting until they are killed.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
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  • ...istols has increased rate of fire and magazine size but also slower reload speed. * Any tactical reload skills/reload speed reduction bonuses. ...
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  • | PassiveDescription_3=Increase reload speed in Zed time 3% per level | Level_5_Skill_Left_Description=Increase reload speed with Commando, Gunslinger and SWAT weapons. ...
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  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • ...weapons that fire projectiles (shotgun, crossbow, etc.) and describes the speed at which the projectile travels as well as damage and other information. A ...animation's default speed (0.5 is half speed, 1 is full speed, 2 is double speed) ...
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  • | colspan="4" rowspan="1" |<small>Blaster (speed)</small> | colspan="4" rowspan="1" |<small>Bomber (speed)</small> ...
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  • ==Speed== Bloats move slowly when docile, and sprint up close.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    16 KB (2,363 words) - 09:03, 27 June 2018
  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
    6 KB (874 words) - 16:21, 11 December 2017
  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • * Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights. * Fixed molasses bug (where players would be set to a lower speed) ...
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  • Instant Explosion spawns 10 shards. Each shard does 35 points of damage, has speed of 50m/s and bounces off of the surface for 2 times.<br/> ...
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  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • ! scope="row" | Speed ...
    2 KB (275 words) - 10:42, 14 September 2023
  • * Projectile speed (ZED Time only) is 300 m/s. ...
    2 KB (254 words) - 08:44, 7 June 2018
  • ...f losses, design changes also included retrograde measures to simplify and speed manufacture. ...
    2 KB (324 words) - 21:01, 19 June 2012
  • Equip speed is 40% faster Equip speed is 40% faster ...
    5 KB (843 words) - 09:36, 28 March 2018
  • ==Speed== ..., Gorefasts will never stop sprinting until they are killed.<br />Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    16 KB (2,417 words) - 09:03, 27 June 2018
  • * Projectile speed (ZED Time only) is 240 m/s. ...
    2 KB (273 words) - 08:44, 7 June 2018
  • * Projectile speed (ZED Time only) is 150 m/s.<br /> ...
    2 KB (282 words) - 08:44, 7 June 2018
  • * Projectile speed (ZED Time only) is 240 m/s. ...
    2 KB (276 words) - 08:44, 7 June 2018
  • ...agnums has increased rate of fire and magazine size but also slower reload speed. ...
    2 KB (275 words) - 08:36, 7 June 2018
  • ...olvers has increased rate of fire and magazine size but also slower reload speed. ...
    2 KB (284 words) - 16:06, 19 October 2018
  • ...Eagles has increased rate of fire and magazine size but also slower reload speed. ...
    2 KB (279 words) - 08:31, 7 June 2018
  • ...istols has increased rate of fire and magazine size but also slower reload speed. ...
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  • ...or to improve their own combat capabilities with better weapon, health and speed handling. | PassiveTitle_3=Movement Speed ...
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  • ...efast is a specimen that appears on all waves of the game. It has a decent speed and will run at its targets when close enough. The blade it wields does qui ! scope="row" | Speed ...
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  • ...generic "poop"-looking monster that moves toward players at medium-to-high speed and explodes into the shower of toxic acid within certain vicinity. Walking speed, per difficulty, random, between (208 - 254) x (0.9 / 0.95 / 0.95 / 0.95).< ...
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  • | PassiveDescription_2=Increase weapon switch speed 2% per level | Level_5_Skill_Right_Description=Increase shooting speed by 25% and movement speed by 10% when using perk weapons. ...
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  • ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    13 KB (2,078 words) - 08:06, 30 March 2018
  • Instant Explosion spawns 10 shards. Each shard does 50 points of damage, has speed of 40m/s and bounces off of the surface for 2 times.<br/> ...
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  • ::* Zedtime reload: 2% increase in zedtime reload speed per level max 50% ::* Movement speed: gain 4% every 5 levels to max 20% (was max 25%) ...
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  • Travel Speed = 25 m/s.<br /> ...
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  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • | PassiveTitle_3=Reload Speed | PassiveDescription_3=Perk weapon reload speed increases 2% every 5 levels ...
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  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • ! scope="row" | Speed (walking) ! scope="row" | Speed (sprinting) ...
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  • * Projectile travel speed = 50m/s.<br/> ...
    3 KB (370 words) - 06:22, 6 June 2018
  • ...e, and this affects certain aspects of the game such as specimen spawning, speed, health, and damage. Values correspond to these difficulty levels: ...
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  • ::Reduced primary fire speed<br/> ...
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  • ! scope="row" | Speed ...
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  • ...osed doors and bunkers may flash yellow, and in general their removal will speed other soldiers advance across the battlefield, though it is important to en ...
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  • * Projectile travel speed = 60m/s.<br /> ...
    3 KB (400 words) - 06:28, 6 June 2018
  • | Strength_1=Speed or Toughness ...elee weapon reduces incoming damage by 40% and increases both melee attack speed 5% and melee damage 35% for 10 seconds. ...
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  • * Reload speed increased 10% for both reg and elite reload * Reload speed increased 10% for both reg and elite reload ...
    10 KB (1,441 words) - 11:45, 12 July 2017
  • * Projectile travel speed = 50m/s.<br /> ...
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  • | PassiveDescription_3=Increase weapon switch speed 1% per level | Level_10_Skill_Right_Description=Increase reload speed with perk weapons. ...
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  • ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
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  • :* Reload speed increased 10% for both reg and elite reload :* Reload speed increased 10% for both reg and elite reload ...
    11 KB (1,504 words) - 11:47, 12 July 2017
  • ...hine guns, the PPSh-41 is constructed mostly from sheet steel stampings to speed up construction and reduce the amount of materials used in the process. Cha ...
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  • ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    20 KB (3,251 words) - 14:22, 5 May 2018
  • | Reduced attack speed 10% ...
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  • == Speed == Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
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  • ...0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 ...
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  • ...8k there is some minor differences, such as gun lenght, ammo count, reload speed, and gun movment from bolting. It is more of a preference rather than which ...
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  • :** Melee Attacks (+15% Speed) & (+15%) Damage :** Parrying an attack increases attack speed. (+20% for 10 sec.) ...
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  • * Healing darts recharge at the same speed of [[MP5M]]. ...
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  • Pellet (speed) = 70 m/s.<br/> ...
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  • Walking speed, per difficulty, random, between (270 - 330) x (0.9 / 0.95 / 0.95 / 0.95).< Sprint speed, per difficulty, random, between (630 - 770) x (0.9 / 0.95 / 0.95 / 0.95). ...
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  • * Any tactical reload skills/reload speed reduction bonuses. ...
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  • * Combat Armor has no weight and does not affect player's movement speed. ...
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  • *** Professional - Reload weapons at full speed and switch weapons twice as fast *** Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds ...
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  • ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...
    27 KB (4,298 words) - 06:42, 28 January 2018
  • * Projectile travel speed = 50m/s.<br/> ...
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  • ...heap, although it weighs quite a lot, bringing the [[Field Medic|Medic]]'s speed down. Another example of a good back-up weapon would be the [[M32]], the re ...
    7 KB (1,154 words) - 20:43, 20 June 2014
  • ...ld]] [[Mechanics_(Killing_Floor_2)#Gameplay_-_Doors|doors]] with increased speed and has the unique ability to repair destroyed doors, allowing them to more | PassiveDescription_0=Welding speed increased by 3% per level ...
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  • * Fixed a bug where [[Specimens (Killing Floor 2)|zed]] speed was being double calculated resulting in unintended faster zeds on higher d ...
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  • * Marksman skill no longer increases shotgun firing speed. ...
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  • | SloMo <small>'''''Speed'''''</small> || Sets the game speed. Zed time overrides this when it occurs. || Yes || Yes ...
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  • ...regardless of game length. Its main attack is a projectile fireball, whose speed is similar to that of the [[LAW|L.A.W's]] rocket and inflicts fire-based da ! scope="row" | Speed ...
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  • ...experience to new levels of terror. After persuading Marco to recreate the speed and ferocity of the Alien, including new gameplay functionalities as facehu ...
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  • local float Speed[5]; GetSpecimenSpeed(Speed); ...
    16 KB (1,633 words) - 13:11, 23 November 2012
  • ...evels of the setting so those with faster computers (in this case CPU core speed) can see more details without harming performance for those with slower mac ...
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  • ...of their torso light. A raging Fleshpound runs towards its target at great speed and causes massive damage. There are two triggers for this rage, the first ! scope="row" | Speed ...
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  • | PassiveDescription_1=Increase perk weapon reload speed by 1% per level ...ription=Ground fires do massively increased damage and reduce ZED movement speed. ...
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  • ! scope="row" | Speed ...ack up, there is a chance that he will cloak and flee at an extremely high speed to heal. Once he is sufficiently distant from each player, he will stop to ...
    17 KB (2,851 words) - 10:42, 14 September 2023
  • ...al 3 games please have a look through the below web pages so you are up to speed with the grunt work. ...evels of the setting so those with faster computers (in this case CPU core speed) can see more details without harming performance for those with slower mac ...
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  • ! scope="row" | Speed ...nus allows him to at least handle the damage output of the Scrake, and his speed bonus is enough to outpace a calmed Scrake on any difficulty. ...
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  • * Speedometer - shows your current speed in Km/hour ...
    17 KB (2,966 words) - 17:13, 20 October 2012
  • |Sets the game to use the classic modes stamina pool and sprint speed ...
    37 KB (5,579 words) - 13:56, 23 July 2018
  • |Sets the game to use the classic modes stamina pool and sprint speed ...
    37 KB (5,699 words) - 23:08, 10 May 2017
  • ...which can be configured to do lots of different things (slow players down, speed them up , get zeds to ignore them, etc.) ...
    45 KB (5,326 words) - 00:38, 22 July 2013
  • ...al attacks and abilities'' when controlled by players. Extra leaps, jumps, speed… new attacks… plenty of ways to freak out the Human team! :* Increased Movement Speed ...
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