Dual M1911 Pistols

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Killing Floor 2 item
Dual M1911 Pistols
KF2 Perk Gunslinger White.png
KF2Dual M1911 Pistols.png
KF2 Weight White.png
 4
MAGAZINE SIZE 16 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 128 KF2 Ammo Gray.png
DAMAGE
50
FIRE RATE
600
ACCURACY
50
PENETRATION
1
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."
General Information
Pricing KF2 Dosh Gray.png 650
Ammo Cost KF2 Dosh Gray.png 26
Weapon Type Pistol KF2 WeaponType Pistol Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 16 + 48 KF2 Ammo Gray.png
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Dual M1911 Pistols are the Gunslinger's tier 2 weapons. Each of the handguns can be wielded or sold/dropped separately.

Compare to the single pistol, Dual M1911 Pistols has increased rate of fire and magazine size but also slower reload speed.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"This is a pair of Colt 1911 semi-automatic pistols. Each can be individually sold or dropped."

Technical Information

Damage = 50.
Damage (buttstock bash) = 24.

Rate Of Fire = 600 RPM.
Rate Of Fire (bash) = 100.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.97s, Elite = 2.24s.
Reload Time (dry): Normal = 2.98s, Elite = 1.84s.

Equip Time = 0.30s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 1.
Stumble power = 20.

Upgrades

Upg1 (600): Base damage x1.4.
Upg2 (700): Base damage x1.8, Base weight + 2.
Upg3 (1500): Base damage x2, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.