Dual 1858 Revolvers

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Killing Floor 2 item
Dual 1858 Revolvers
KF2 Perk Gunslinger White.png
KF2Dual 1858 Revolvers.png
KF2 Weight White.png
 4
MAGAZINE SIZE 12 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 144 KF2 Ammo Gray.png
DAMAGE
50
FIRE RATE
545
ACCURACY
50
PENETRATION
0
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"A pair of Remington 1858 revolvers. Each can be individually sold or dropped."
General Information
Pricing KF2 Dosh Gray.png 200
Ammo Cost KF2 Dosh Gray.png 20
Weapon Type Pistol KF2 WeaponType Pistol Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 84 KF2 Ammo Gray.png
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Dual 1858 Revolvers are the Gunslinger's starting weapons. Each of the revolvers can be wielded or sold/dropped separately. Gunslinger always spawns with a pair of them.

Compare to the single revolver, Dual 1858 Revolvers has increased rate of fire and magazine size but also slower reload speed.

Description

"Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

Flavor Text

"A pair of Remington 1858 revolvers. Each can be individually sold or dropped."

Technical Information

Damage = 50.
Damage (buttstock bash) = 24.

Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 104.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 3.13s, Elite = 2.25s.
Reload Time (dry): Normal = 3.13s, Elite = 2.26s.

Equip Time = 0.19s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 50.

Upgrades

Upg1 (500): Base damage x1.2.
Upg2 (600): Base damage x1.6.
Upg3 (700): Base damage x2, Base weight + 2.
Upg4 (1500): Base damage x2.5, Base weight + 4.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.