Update 1042 (Killing Floor 2): Difference between revisions
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'''Balance Changes''' | |||
* Berserker | * [[Berserker (Killing Floor 2)|Berserker]] | ||
** Pulverizer | ** [[Pulverizer]] | ||
*** Knockdown power added. | *** Knockdown power added. | ||
** Katana | ** [[Katana (Killing Floor 2)|Katana]] | ||
*** Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status | *** Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status | ||
* Support | * [[Support (Killing Floor 2)|Support]] | ||
** SG 500 | ** [[SG 500 Pump-Action|SG 500]] | ||
*** Cost per mag reduced to 30 (was 32) | *** Cost per mag reduced to 30 (was 32) | ||
** M4 shotgun | ** [[M4 Combat Shotgun|M4 shotgun]] | ||
*** Cost per mag reduced to 38 (was 40) | *** Cost per mag reduced to 38 (was 40) | ||
** AA12 | ** [[AA-12 Auto Shotgun|AA12]] | ||
*** Cost per mag reduced to 82 (was 110) | *** Cost per mag reduced to 82 (was 110) | ||
* Sharpshooter | * [[Sharpshooter (Killing Floor 2)|Sharpshooter]] | ||
** Crossbow | ** [[Crossbow (Killing Floor 2)|Crossbow]] | ||
*** Stun power increased to 101 (was 90) | *** Stun power increased to 101 (was 90) | ||
* SWAT | * [[SWAT]] | ||
** Added higher dosh assist dosh bonus 1.15 was (1.0) | ** Added higher dosh assist dosh bonus 1.15 was (1.0) | ||
* Melee weapons | * Melee weapons | ||
** Camera shake massively reduced on hits. | ** Camera shake massively reduced on hits. | ||
* Zeds | * [[Specimens (Killing Floor 2)|Zeds]] | ||
** Scrake stun time increased 1.55 (was 1.2) | ** [[Scrake (Killing Floor 2)|Scrake]] stun time increased 1.55 (was 1.2) | ||
** Fleshpound stun time increased 1.55 (was 1.2) | ** [[Fleshpound (Killing Floor 2)|Fleshpound]] stun time increased 1.55 (was 1.2) | ||
** Patriarch stun time increased 1.25 (was 1.0) | ** [[Patriarch (Killing Floor 2)|Patriarch]] stun time increased 1.25 (was 1.0) | ||
** Hans stun time increased 1.25 (was 1.0) | ** [[Dr. Hans Volter|Hans]] stun time increased 1.25 (was 1.0) | ||
** Microwave gun will now inflate small zeds again. | ** [[Microwave Gun|Microwave gun]] will now inflate small zeds again. | ||
'''Bugs Fixes''' | |||
* Server Take Over Opt Out settings can now be correctly set within config files for Server Admins. | * Server Take Over Opt Out settings can now be correctly set within config files for Server Admins. | ||
* When a server takeover is done (public server is empty) passwords are removed allowing others to join the server once again. | * When a server takeover is done (public server is empty) passwords are removed allowing others to join the server once again. | ||
* Fleshpounds, Scrakes and Stalkers no longer continue to make noise after death. | * Fleshpounds, Scrakes and [[Stalker (Killing Floor 2)|Stalkers]] no longer continue to make noise after death. | ||
* Mesh tweaks to Chivalry helmets and DJ Scully Cap accessory items. | * Mesh tweaks to [[Tom Banner#Accessories|Chivalry helmets]] and [[DJ Scully#Accessories|DJ Scully Cap]] accessory items. | ||
* Fixed “Empty Inventory” text from remaining on screen. | * Fixed “Empty Inventory” text from remaining on screen. | ||
* Fixed issue where gameplay option sliders would not snap to set values. | * Fixed issue where gameplay option sliders would not snap to set values. | ||
* Fixed Toggle for Hide Boss Health Bar | * Fixed Toggle for Hide Boss Health Bar | ||
* Fixed bug where Eviscerator engine sound would persist if sold while equipped | * Fixed bug where [[Eviscerator]] engine sound would persist if sold while equipped | ||
* Tweaked Broken Door UI so that it's less confusing for the player. | * Tweaked Broken Door UI so that it's less confusing for the player. | ||
* Fixed issue where Caulk 'n Burn’s melee had exaggerated camera roll | * Fixed issue where [[Caulk n' Burn|Caulk 'n Burn’s]] melee had exaggerated camera roll | ||
* Fixed issue where Eviscerator icon would show up in place of gasoline ammo icon in trader menu. | * Fixed issue where Eviscerator icon would show up in place of gasoline ammo icon in trader menu. | ||
* Fixed weld line being offset on the mill doors of Black Forest. | * Fixed weld line being offset on the mill doors of [[Black Forest]]. | ||
* Fixed bug where user could change perk while they were Readied Up in Lobby. | * Fixed bug where user could change [[Perks (Killing Floor 2)|perk]] while they were Readied Up in Lobby. | ||
* Fixed gaps within certain walls on Infernal Realm. | * Fixed gaps within certain walls on [[Infernal Realm]]. | ||
* Fixed Issue where Bloat Mines and Crawler Gas would not disappear during trader time. | * Fixed Issue where [[Bloat (Killing Floor 2)|Bloat]] Mines and [[Crawler (Killing Floor 2)|Crawler]] Gas would not disappear during trader time. | ||
* SWAT weapons no longer turn black from melee bashing | * SWAT weapons no longer turn black from melee bashing | ||
* SWAT Tactical Movement now applies to 9mm pistol. | * SWAT Tactical Movement now applies to [[9mm Pistol (Killing Floor 2)|9mm pistol]]. | ||
* Fixed bug where 9mm could get extended magazines from SWAT passive ability. | * Fixed bug where 9mm could get extended magazines from SWAT passive ability. | ||
* SWAT Rapid Assault - No longer shoots faster than normal time while in zed time | * SWAT Rapid Assault - No longer shoots faster than normal time while in zed time | ||
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* SWAT’s passive bonus Increased Mag Size now reads the correct percentage. | * SWAT’s passive bonus Increased Mag Size now reads the correct percentage. | ||
* Support Resupply Pack no longer gives out infinite armor while you have full ammo. | * Support Resupply Pack no longer gives out infinite armor while you have full ammo. | ||
* Fixed Demolitionist Fragmentation Rounds not doing correct amount of damage. | * Fixed [[Demolitionist (Killing Floor 2)|Demolitionist]] Fragmentation Rounds not doing correct amount of damage. | ||
* Demolitionist High Impact Rounds skill is now applied correctly. | * Demolitionist High Impact Rounds skill is now applied correctly. | ||
* Fixed Issue where player would not receive correct feedback from trying to resupply grenades from Demo players. | * Fixed Issue where player would not receive correct feedback from trying to resupply grenades from Demo players. | ||
* Fixed bug where Grenade Supplier message would persist during boss intro. | * Fixed bug where Grenade Supplier message would persist during boss intro. | ||
* Fixed Offline Solo map list being out of sync with images | * Fixed Offline Solo [[Maps (Killing Floor 2)|map]] list being out of sync with images | ||
* Fixed issue where selling primary weapon did no clear slot correctly on HUD | * Fixed issue where selling primary weapon did no clear slot correctly on HUD | ||
* Fixed issue where password locked servers could be taken over. | * Fixed issue where password locked servers could be taken over. | ||
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* Placeholder text no longer displays in place of Waiting for Players within Ready Up Lobby. | * Placeholder text no longer displays in place of Waiting for Players within Ready Up Lobby. | ||
* Fixed VoIP slider from resetting saved values for chat volume. | * Fixed VoIP slider from resetting saved values for chat volume. | ||
* Fixed text issues within Firebug Immunity passives | * Fixed text issues within [[Firebug (Killing Floor 2)|Firebug]] Immunity passives | ||
* Resist Zed Fire Damage is now accurately calculated based off of description. | * Resist Zed Fire Damage is now accurately calculated based off of description. | ||
* Fixed issue where Berserker heavy attacks would not show blue streaks on dedicated servers. | * Fixed issue where Berserker heavy attacks would not show blue streaks on dedicated servers. |
Latest revision as of 10:45, 23 January 2017
Killing Floor 2 update | |||
Update 1042 | |||
Release Date | August 17, 2016 | ||
◄◄ 1036 | ◄ 1041 | 1043 ► | 1046 ►► |
Balance Changes
- Berserker
- Pulverizer
- Knockdown power added.
- Katana
- Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status
- Pulverizer
- Support
- SG 500
- Cost per mag reduced to 30 (was 32)
- M4 shotgun
- Cost per mag reduced to 38 (was 40)
- AA12
- Cost per mag reduced to 82 (was 110)
- SG 500
- Sharpshooter
- Crossbow
- Stun power increased to 101 (was 90)
- Crossbow
- SWAT
- Added higher dosh assist dosh bonus 1.15 was (1.0)
- Melee weapons
- Camera shake massively reduced on hits.
- Zeds
- Scrake stun time increased 1.55 (was 1.2)
- Fleshpound stun time increased 1.55 (was 1.2)
- Patriarch stun time increased 1.25 (was 1.0)
- Hans stun time increased 1.25 (was 1.0)
- Microwave gun will now inflate small zeds again.
Bugs Fixes
- Server Take Over Opt Out settings can now be correctly set within config files for Server Admins.
- When a server takeover is done (public server is empty) passwords are removed allowing others to join the server once again.
- Fleshpounds, Scrakes and Stalkers no longer continue to make noise after death.
- Mesh tweaks to Chivalry helmets and DJ Scully Cap accessory items.
- Fixed “Empty Inventory” text from remaining on screen.
- Fixed issue where gameplay option sliders would not snap to set values.
- Fixed Toggle for Hide Boss Health Bar
- Fixed bug where Eviscerator engine sound would persist if sold while equipped
- Tweaked Broken Door UI so that it's less confusing for the player.
- Fixed issue where Caulk 'n Burn’s melee had exaggerated camera roll
- Fixed issue where Eviscerator icon would show up in place of gasoline ammo icon in trader menu.
- Fixed weld line being offset on the mill doors of Black Forest.
- Fixed bug where user could change perk while they were Readied Up in Lobby.
- Fixed gaps within certain walls on Infernal Realm.
- Fixed Issue where Bloat Mines and Crawler Gas would not disappear during trader time.
- SWAT weapons no longer turn black from melee bashing
- SWAT Tactical Movement now applies to 9mm pistol.
- Fixed bug where 9mm could get extended magazines from SWAT passive ability.
- SWAT Rapid Assault - No longer shoots faster than normal time while in zed time
- SWAT passive damage bonus now applies to perk weapons.
- SWAT’s passive bonus Increased Mag Size now reads the correct percentage.
- Support Resupply Pack no longer gives out infinite armor while you have full ammo.
- Fixed Demolitionist Fragmentation Rounds not doing correct amount of damage.
- Demolitionist High Impact Rounds skill is now applied correctly.
- Fixed Issue where player would not receive correct feedback from trying to resupply grenades from Demo players.
- Fixed bug where Grenade Supplier message would persist during boss intro.
- Fixed Offline Solo map list being out of sync with images
- Fixed issue where selling primary weapon did no clear slot correctly on HUD
- Fixed issue where password locked servers could be taken over.
- Fixed issue where Fleshpound and Scrake would remained raged after decapitation.
- Fleshpound mallet sound now plays while charging
- Fleshpound, Patriarch, and stalker sounds no longer persist after pawn is destroyed
- Kick Player HUD now displays the correct user name
- Placeholder text no longer displays in place of Waiting for Players within Ready Up Lobby.
- Fixed VoIP slider from resetting saved values for chat volume.
- Fixed text issues within Firebug Immunity passives
- Resist Zed Fire Damage is now accurately calculated based off of description.
- Fixed issue where Berserker heavy attacks would not show blue streaks on dedicated servers.
- Fixed not being able to get ammo if armor was full from Support Resupplier Perk
- Fixed Katana not applying healing bonus from Berserker Vampire skill