MP5RAS SMG

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Killing Floor 2 item
MP5RAS SMG
KF2 Perk SWAT White.png
KF2 Weapon MP5RASSMG.png
KF2 Weight White.png
 4
MAGAZINE SIZE 40 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 320 KF2 Ammo Gray.png
DAMAGE
25
FIRE RATE
896
ACCURACY
70
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"The latest version of one of the most widely used submachine guns in the world."
General Information
Pricing KF2 Dosh Gray.png 650
Ammo Cost KF2 Dosh Gray.png 28
Weapon Type SMG KF2 WeaponType SMG Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 40 + 160 KF2 Ammo Gray.png
Block (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The MP5RAS SMG is the SWAT's tier 2 weapon.

Description

"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"The latest version of one of the most widely used submachine guns in the world."

Technical Information

Damage = 25.
Damage (bash) = 24.

Damage Type = Ballistic.
Damage Type Group = SMG.

Rate OF Fire = 895.
Rate Of Fire (buttstock bash) = 53.

Reload Time:
Tactical Reload: Normal = 2.00s, Elite = 1.58s.
Dry Reload: Normal = 2.56s, Elite = 1.83s.

Equip Time = 0.43s.
Putdown Time = 0.56s.

Weapon Powers:
Gun hit power = 12.
Stumble power = 12.

Upgrades

Upg1 (600): Base damage x1.2, Base weight + 1.
Upg2 (700): Base damage x1.4, Base weight + 2.
Upg3 (1500): Base damage x1.6, Base weight + 3.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.