SCAR-H Assault Rifle

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Killing Floor 2 item
SCAR-H Assault Rifle
KF2 Perk Commando White.png
KF2SCAR-H Assault Rifle.png
KF2 Weight White.png
 6
MAGAZINE SIZE 20 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 340 KF2 Ammo Gray.png
DAMAGE
55
FIRE RATE
625
ACCURACY
70
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"Designed originally for the US Special Operations Command, it is, indeed, special!"
General Information
Pricing KF2 Dosh Gray.png 1500
Ammo Cost KF2 Dosh Gray.png 28
Weapon Type Assault Rifle KF2 WeaponType Assault Rifle Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 80 KF2 Ammo Gray.png
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The SCAR-H Assault Rifle is the Commando's tier 4 weapon.

Description

"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"Designed originally for the US Special Operations Command, it is, indeed, special!"

Technical Information

Damage = 55.
Damage (buttstock bash) = 26.

Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire:
Full-auto = 625 RPM.
Single-fire = 600 RPM.
Bash = 48.

Reload Time:
Tactial Reload: Normal = 2.78s, Elite = 2.07s.
Dry Reload: Normal = 2.62s, Elite = 1.81.

Equip Time = 0.50s.
Putdown Time = 0.48s.

Stumble Power = 18.

Upgrades

Upg1 (1500): Base damage x1.22, Base weight + 1.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Two body-shots will kill a Stalker or any type of Clot, Gorefasts will take four and Crawlers only take one.

With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.

The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.

Trivia

  • Can deal up to 19800 damage with full ammo (360) capacity as off-perk weapon.