The Tragic Kingdom
|Killing Floor 2 Tripwire Official map|
The Tragic Kingdom
|Collectibles||"Pukey the Clown" Dolls (25)|
|Zed Spawns (Boss Spawns)||68 (5)|
The Tragic Kingdom is a Killing Floor 2 map. Is was added in the game as a part of Summer Sideshow 2017 update. It is the first official map to add environmental traps and interactive objectives in the game, such as mini-games, cage barriers and movable objects that do damage to players and ZEDs. As a part of seasonal event the Tragic Kingdom had also featured the optional objectives, required to obtain time-limited even-themed player outfit.
Experience the thrills and chills of the Tragic Kingdom Map, centerpiece of our Summer Sideshow Seasonal Event! Test your luck and skill at games like Dunk the Bloat and Pop the Clot! Scream on the terrifying Queen of Blades or experience the hurtling terror of Pound Mountain!
The Tragic Kingdom featuring optional seasonal (time-limited) objectives. Upon completion of all of them players were granted with the event-themed Sideshow Hazmat Suit outfit. The objectives:
- Power up the Generator In The Tragic Kingdom.
- Pop the Clot in The Tragic Kingdom.
- Dunk the Bloat in The Tragic Kingdom.
- Dosh Toss in The Tragic Kingdom.
- Win a match on Hard or higher In The Tragic Kingdom.
All interactive objects such as traps and mini-games in Tragic Kingdom are power-dependant. To use these, players firstly have to turn on the power generator. The generator lasts for 300 seconds (5 minutes). Every 10 seconds it can be reset back to its 5 minutes timer.
Merry-go-round / carousel does 7 points of damage within 1s intervals and always knocks down ZEDs. Carousel does NOT block weapon bullets / projectiles. It takes 4 seconds to complete a circle (90 degrees per second). Neither player nor the ZED's resistances do matter, as it always same amount of the damage per hit.
Siren's Tunnel Of Love / cave has two electric traps that do 1 point of EMP damage within 1s interval (100 EMP power per hit). These traps do not damage players.
Dr. Infernum's Pyrotechnic Emporium / middle area has two cage traps that do 20 points of fire damage within 3s intervals. It takes 1.5s for them to complete the descend / ascend animation.
Backdoor cage trap has 2s delay before it starts to descend. It takes 5.5s to complete the descend / ascend animation and approximately 9.5s to retain its position.
Rollercoaster trap does 14 points of damage within 1s intervals, knocks down ZEDs and has a lot of push force. It takes 0.75s to play movement animation and 4 seconds for Rollercoaster to return back to its original location.