AF2011-A1

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Killing Floor 2 item
AF2011-A1
KF2 Perk Gunslinger White.png
UI WeaponSelect AF2011.png
KF2 Weight White.png
 3
MAGAZINE SIZE 16 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 288 KF2 Ammo Gray.png
DAMAGE
53
FIRE RATE
316
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Everything is better when you put more barrels on it. It's like adding more bacon."
General Information
Pricing KF2 Dosh Gray.png 750
Ammo Cost KF2 Dosh Gray.png 27
Weapon Type Pistol KF2 WeaponType Pistol Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 16 + 64 KF2 Ammo Gray.png
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Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The AF2011-A1 is one of the Gunslinger's tier 4 weapons. Upon acquiring the second pistol, AF2011-A1 can be dual-wield.

Description

"Fire mode is semi-auto only."

Flavor Text

"Everything is better when you put more barrels on it. It's like adding more bacon."

Technical Information

Damage = 53 (per bullet), 2 bullets fired at time.
Damage (buttstock bash) = 22.

Rate Of Fire = 316 RPM.
Rate Of Fire (bash) = 99.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.07s, Elite = 1.64s.
Reload Time (dry): Normal = 2.08s, Elite = 1.19s.

Equip Time = 0.29s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 2.
Stumble power = 20.

Upgrades

Upg1 (1500): Base damage x1.125, Base weight + 1.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.