Killing Floor 2 item
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MAGAZINE SIZE
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SPARE AMMO CAPACITY
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5
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DAMAGE
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25
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FIRE RATE
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ACCURACY
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PENETRATION
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• "Generates an electric pulse that will both damage Zeds and may also stun them for a brief time." • "If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
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Pricing
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Ammo Cost
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40 (per grenade)
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Weapon Type
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File:KF2 WeaponType Gray.png
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Alternative Weapon Type
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{{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
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Starting Ammo
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Block (damage multiplier)
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Parry (damage multiplier)
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Secondary Ammunition
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Ammo Type
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{{{SecondaryAmmunition_AmmoType}}}
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Magazine Size
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{{{SecondaryAmmunition_MagazineSize}}}
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Spare Ammo Capacity
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{{{SecondaryAmmunition_AmmoCapacity}}}
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Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo
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{{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Consumption (per use)
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Ammo Cost
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{{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount
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Heal Amount (solo)
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Full Recharge Time
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Full Recharge Time (self injection)
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PS4 Trophies
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The EMP Grenade is the Berserker's grenade.
Description
"Generates an electric pulse that damages and may also stun Zeds for a brief time."
Flavor Text
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
Technical Information
Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.
Damage Type = EMP.
Fuze Time (after hitting the ground) = 0.25s.
EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).
Strategy
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.