User:Slaine Cypress: Difference between revisions

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(ZED PAGE TEMPLATE)
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{{Under_construction_KF2}}
[[File:Image.png|500 px|thumb|Text goes Here]]
[[File:ClotKF2.png|500 px|thumb|The new Clot]]
=== General Information ===
=== General Clot Information ===
* General Information about the Zed. <br />
The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.


== Statistics ==
== Statistics ==
* Table detailing the Zed's base health values and other tidbits. <br />
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
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|-
|-
! scope="row" | Bounty
! scope="row" | Bounty
| £8   || £7 || £6 || £5
| £1   || £1 || £1 || £1
|-
|-
! scope="row" | XP
! scope="row" | XP
| 8 || 11 || 11 || 11
| 1 || 1 || 1 || 1
|-
|-
! scope="row" | Health (Body)
! scope="row" | Base Health (Body)
|75||100||100||100
|100||100||100||100
|-
|-
! scope="row" | Health (Head)
! scope="row" | Base Health (Head)
|15||20||20||20
|20||20||20||20
|-
|}
 
== Multiplayer Scaling ==
- Information about HP scaling, things to take note, etc. go here <br />
 
 
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
! scope="col" | Normal
! scope="col" | Hard
! scope="col" | Suicidal
! scope="col" | Hell on earth
|-
! scope="row" | Body / Head Health (1 Player)
|100 / 20||100 / 20||100 / 20||100 / 20
|-
! scope="row" | Body / Head Health (2 Player)
|100 / 20||100 / 20||100 / 20||100 / 20
|-
! scope="row" | Body / Head Health (3 Player)
|100 / 20||100 / 20||100 / 20||100 / 20
|-
! scope="row" | Body / Head Health (4 Player)
|100 / 20||100 / 20||100 / 20||100 / 20
|-
! scope="row" | Body / Head Health (5 Player)
|100 / 20||100 / 20||100 / 20||100 / 20
|-
! scope="row" | Body / Head Health (6 Player)
|100 / 20||100 / 20||100 / 20||100 / 20
|-
|-
|}
|}


== Speed ==
== Speed ==
- Clots move slowly when docile, and sprint when enraged. <br />
- Information about Zed's speed and any oddities goes here. Sprint chance, sprint conditions, etc. <br />
- On higher difficulties, Clots have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. <br />
- Once enraged, Clots will never stop sprinting until they are killed. <br />
- Movement speed is randomized. <br />


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
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|-
|-
! scope="row" | Speed (Walking)
! scope="row" | Speed (Walking)
|189 - 231||189 - 231||189 - 231||189 - 231
|153 - 187||153 - 187||153 - 187||153 - 187
|-
|-
! scope="row" | Speed (Enraged)
! scope="row" | Speed (Enraged)
|450 - 550||450 - 550||450 - 550||450 - 550
|540 - 660||540 - 660||540 - 660||540 - 660
|-
|-
! scope="row" | Chance to Rage on Sight
! scope="row" | Rage Threshold (Health %)
|0%||0%||15%||100%
|50%||75%||75%||90%
|-
|-
! scope="row" | Chance to Rage when Shot
! scope="row" | Chance to Sprint On Sight
|1%||0.05%||100%||100%
|100%||100%||100%||100%
|-
! scope="row" | Chance to Sprint When Shot
|100%||100%||100%||100%
|-
|-
|}
|}
* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />


== Resistances ==
== Resistances ==
Clots have little to no resistances, and no weaknesses.
- Information about Zed's Resistances and Weaknesses goes here, exact stats detailed by Table <br />


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
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! scope="col" | Explosives
! scope="col" | Explosives
! scope="col" | EMP
! scope="col" | EMP
! scope="col" | RPG-7 Impact
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Taken Multipler
|100%||100%||100%||100%||100%||100%||50%||100%||100%
|100%||100%||100%||100%||100%||100%||100%||100%||100%||100%
|-
|-
|}
|}


Clots only have one weak spot, which is the head.
- Information about Zed's hitzones goes here, weak spots/armored spots etc <br />


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
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! scope="row" | Head
! scope="row" | Head
|110%
|110%
|-
! scope="row" | Armor
|50%
|-
|-
! scope="row" | All other
! scope="row" | All other
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|}
|}


== Extermination Tactics ==
== Behavior and Extermination Tactics ==
Clots are cannon fodder whose role is to distract you from the larger enemies. They can be killed quickly by any higher tier weapon as they have low health.
- Information about the Zed's AI and behaviour goes here  <br />
They can be dispatched with a single headshot from any weapon (except the [[9mm Pistol_(Killing_Floor_2)|9mm Pistol]] when not used by a [[Gunslinger_(Killing_Floor_2)|Gunslinger]] with Bone Breaker skill, or a [[Commando_(Killing_Floor_2)|Commando]] with the Backup skill.)
- Information about Zed's new behaviour and animations or stats/scaling on Suicidal/Hell on Earth goes here <br />
On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Clot when aimed at the neck or the head.
 
----
= Solo Tactics =
 
- General tactic goes here <br />
 
 
 
- Tactic for Perk 1 goes here <br />
 
 
 
- Tactic for Perk 2 goes here <br />
 
 
 
- etc. <br />
 
 
 
----
 
= Team Tactics =
 
- Team General Tactics goes here <br />
 
 
 
- Team Tactics for Perk 1 goes here <br />
 
 
- Team Tactics for Perk 2 goes here <br />
 
 
- etc. <br />
 


== Gallery ==
== Gallery ==

Revision as of 10:02, 24 December 2015

TEST - NEW LAYOUT Stats reference: https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/edit#gid=2076405357


File:Image.png
Text goes Here

General Information

  • General Information about the Zed.

Statistics

  • Table detailing the Zed's base health values and other tidbits.
Normal Hard Suicidal Hell on earth
Bounty £1 £1 £1 £1
XP 1 1 1 1
Base Health (Body) 100 100 100 100
Base Health (Head) 20 20 20 20

Multiplayer Scaling

- Information about HP scaling, things to take note, etc. go here


Normal Hard Suicidal Hell on earth
Body / Head Health (1 Player) 100 / 20 100 / 20 100 / 20 100 / 20
Body / Head Health (2 Player) 100 / 20 100 / 20 100 / 20 100 / 20
Body / Head Health (3 Player) 100 / 20 100 / 20 100 / 20 100 / 20
Body / Head Health (4 Player) 100 / 20 100 / 20 100 / 20 100 / 20
Body / Head Health (5 Player) 100 / 20 100 / 20 100 / 20 100 / 20
Body / Head Health (6 Player) 100 / 20 100 / 20 100 / 20 100 / 20

Speed

- Information about Zed's speed and any oddities goes here. Sprint chance, sprint conditions, etc.

Normal Hard Suicidal Hell on earth
Speed (Walking) 153 - 187 153 - 187 153 - 187 153 - 187
Speed (Enraged) 540 - 660 540 - 660 540 - 660 540 - 660
Rage Threshold (Health %) 50% 75% 75% 90%
Chance to Sprint On Sight 100% 100% 100% 100%
Chance to Sprint When Shot 100% 100% 100% 100%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values are increased by 1% per level for Berserkers, Gunslingers and Medics.

Resistances

- Information about Zed's Resistances and Weaknesses goes here, exact stats detailed by Table

Ballistics Piercing Slashing Bludgeon Toxic Fire Microwave Explosives EMP RPG-7 Impact
Damage Taken Multipler 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%

- Information about Zed's hitzones goes here, weak spots/armored spots etc

Hit Zone Damage Factor
Head 110%
Armor 50%
All other 100%

Behavior and Extermination Tactics

- Information about the Zed's AI and behaviour goes here
- Information about Zed's new behaviour and animations or stats/scaling on Suicidal/Hell on Earth goes here


Solo Tactics

- General tactic goes here


- Tactic for Perk 1 goes here


- Tactic for Perk 2 goes here


- etc.



Team Tactics

- Team General Tactics goes here


- Team Tactics for Perk 1 goes here


- Team Tactics for Perk 2 goes here


- etc.


Gallery