Cyst: Difference between revisions

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{{Under_construction_KF2}}
[[File:Cyst.png|500 px|thumb|The Cyst]]
[[File:Cyst.png|500 px|thumb|The Cyst]]
=== General Information ===
The Cyst is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. Cysts are generally considered to be the weakest specimens in the game, whose only purpose is to populate the level.


== Statistics ==
The '''Cyst''' is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. Cysts are generally considered to be the weakest specimens in the game, whose only purpose is to populate the level.
 
==Base Statistics==
 
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{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!  
!  
Line 12: Line 12:
! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Bounty
! scope="row" | Kill Reward
| £8   || £7  || £6 || £5
| 7   || 7 || 7 || 7
|-
|-
! scope="row" | XP
! scope="row" | XP
| 8 || 11 || 11 || 11
| 8 || 11 || 11 || 11
|-
|-
! scope="row" | Health (Body)
! scope="row" | Health (body)
|75||100||100||100
|75||100||100||100
|-
|-
! scope="row" | Health (Head)
! scope="row" | Health (head)
|15||20||20||20
|15||20||20||20
|-
|-
|}
|}


'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]].
* XP rewarded for your on-perk weapons.
 
===Attacks===
 
[[File:Kf2_cyst_damage_values.png]]
 
The base damage value further modified by the difficulty-specific [[Mechanics_(Killing_Floor_2)#ZEDs_-_Damage_multipliers|multipliers]].
 
===[[Perks (Killing Floor 2)|XP]] Notes===
 
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
* Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
* Assist kills grants full XP.
* Assist kills grants full XP.
* The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.


== Speed ==
==Speed==
- Cysts move slowly when docile, and sprint when enraged. <br />
 
- On higher difficulties, Cysts have a chance to enrage upon sighting a Player, and have a chance to enrage when shot. <br />
Clots move slowly when docile, and sprint when enraged. <br />
- Once enraged, Cysts will never stop sprinting until they are killed. <br />
On higher difficulties, Clots have a chance to enrage upon sighting the players, and have a chance to enrage when shot. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
Once enraged, Clots will never stop sprinting until they are killed. <br />
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth. <br />
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />


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Line 49: Line 54:
! scope="col" | Hell on earth
! scope="col" | Hell on earth
|-
|-
! scope="row" | Speed (Walking)
! scope="row" | Speed (walking)
|171 - 209||171 - 209||171 - 209||171 - 209
|171 - 209||171 - 209||171 - 209||171 - 209
|-
|-
! scope="row" | Speed (Enraged)
! scope="row" | Speed (sprinting)
|360 - 440||360 - 440||360 - 440||360 - 440
|360 - 440||360 - 440||360 - 440||360 - 440
|-
|-
! scope="row" | Chance to Rage on Sight
! scope="row" | Chance to Sprint on Sight
|0%||0%||5%||40%
|0%||0%||5%||40%
|-
|-
! scope="row" | Chance to Rage when Shot
! scope="row" | Chance to Sprint when Shot
|0%||0.01%||100%||80%
|0%||0.01%||100%||80%
|-
|-
|}
|}


* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.
* These values can be modified by various perk level benefits, and skills. <br />
 
==Resistances and Weaknesses==


== Resistances ==
[[File:Zed StatsSheet Cyst.jpg|The Cyst]]
[[File:Zed StatsSheet Cyst.jpg|The Cyst]]
- Cysts have little to no resistances, and have a crippling weakness.
 
===Non-Ballistic Resistance===
 
Cysts have little to no resistances, and have a crippling weakness.


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Line 81: Line 89:
! scope="col" | Slashing - Knife
! scope="col" | Slashing - Knife
|-
|-
! scope="row" | Damage Taken Multipler
! scope="row" | Damage Multipler
|100%||85%||90%||100%||100%||25%||100%||100%
|x1||x0.85||x0.9||x1||x1||x0.25||x1||x1
|-
|-
|}
|}


- Cysts have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns. <br />
===Ballistic Resistance===
 
Cysts have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns. <br />


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! scope="col" | Rifle
! scope="col" | Rifle
|-
|-
! scope="row" | Ballistic Damage Multiplier  
! scope="row" | Ballistic Multiplier  
|150%||100%||100%||101%||100%
|x1.5||x1||x1||x1.01||x1
|-
|-
|}
|}


- Cysts only have one weak spot, which is the head.  
===Hitzones===
 
Cysts only have one weak spot, which is the head.  


{|class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
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!  
!  
! scope="col" | Hit Zone Damage Factor
! scope="col" | Damage Multiplier
|-
|-
! scope="row" | Head
! scope="row" | Head
|110%
|x1.1
|-
|-
! scope="row" | All other
! scope="row" | All other
|100%
|x1
|-
|-
|}
|}
===[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance===
[[File:Clots_afflictions.png]]


==Behavior==
==Behavior==
- Cysts are the weakest Zeds in the game, being extremely slow to move and attack. <br />
 
- Upon spawning, it will attempt to walk or sprint towards the nearest player to scratch them, or grab and bite them. <br />
Cysts are the weakest ZEDs in the game, being extremely slow to move and attack.<br />
- On Suicidal and Hell On Earth, Cysts gain new attack animations that they will use when enraged, but their behavior does not change drastically between difficulties. <br />
Upon spawning, it will walk or sprint towards the nearest player and attempt to scratch them, or [[Mechanics_(Killing_Floor_2)#ZEDs_-_Clot_grapple|grab]] and bite them, immobilizing their target.<br />
Cysts behavior does not change drastically between the difficulties.<br />
 
==Miscellaneous Information==
 
Affliction handling:
 
[[File:Kf2_cyst_misc_1.png]]
 
Teleportation:
 
[[File:Kf2_cyst_misc_2.png]]
 
* (PvP) Rally boost: forces AI Cysts to sprint.
* Distance to perform grab = 1.88m.
* Grab attack can be interrupted.
* Damage to doors (possible values) = 18 / 36 / 48.
* ZED mass = 50.
* Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.
* Cyst cannot grab the player for 1 second after grenade throw. Cyst cannot grab the player for 0.5 seconds after shooting the healing dart.
* This ZED can be knocked down when jumped on.
* Cyst has a chance to evade certain damage sources.


==Extermination Tactics==
==Extermination Tactics==
- Being cannon fodder, just about any form of weaponry will take them out very quickly. <br />
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off. <br />
- In later waves, Cysts are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner. <br />
- Extremely weak to Sub-machine guns, making the [[SWAT]] the best perk for quickly exterminating huge groups of Cystss. <br />
- Beware of their grabs, as Cysts can end games by catching the last surviving player off-guard and immobilizing them, giving the larger enemies enough time to catch up and kill them. <br />


== Gallery ==
Being cannon fodder, just about any form of weaponry will take them out very quickly.<br />
Ammunition can be saved in early waves by switching to the knife and cutting their heads off.<br />
In later waves, Cysts are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner.<br />
Extremely weak to Sub-machine guns, making the [[SWAT]] the best perk for quickly exterminating huge groups of Cysts.<br />
Beware of their grabs, as Cysts can end games by catching the last surviving player off-guard and immobilizing them, giving the larger enemies enough time to catch up and kill them.<br />
 
==Gallery==
 
<gallery>
<gallery>
File:Kf2_cyst_gallery_1.png|Artbook concept|alt=Artbook
File:Kf2_cyst_gallery_2.png|Artbook renders|alt=Artbook
</gallery>
</gallery>


{{KF2NavBox}}
{{KF2NavBox}}

Revision as of 16:47, 6 March 2017

The Cyst

The Cyst is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. Cysts are generally considered to be the weakest specimens in the game, whose only purpose is to populate the level.

Base Statistics

Normal Hard Suicidal Hell on earth
Kill Reward 7 7 7 7
XP 8 11 11 11
Health (body) 75 100 100 100
Health (head) 15 20 20 20

For kill reward calculations read Dosh Mechanics.

Attacks

The base damage value further modified by the difficulty-specific multipliers.

XP Notes

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.

Speed

Clots move slowly when docile, and sprint when enraged.
On higher difficulties, Clots have a chance to enrage upon sighting the players, and have a chance to enrage when shot.
Once enraged, Clots will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.

Normal Hard Suicidal Hell on earth
Speed (walking) 171 - 209 171 - 209 171 - 209 171 - 209
Speed (sprinting) 360 - 440 360 - 440 360 - 440 360 - 440
Chance to Sprint on Sight 0% 0% 5% 40%
Chance to Sprint when Shot 0% 0.01% 100% 80%

For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.

Resistances and Weaknesses

The Cyst

Non-Ballistic Resistance

Cysts have little to no resistances, and have a crippling weakness.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Slashing - Knife
Damage Multipler x1 x0.85 x0.9 x1 x1 x0.25 x1 x1

Ballistic Resistance

Cysts have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Multiplier x1.5 x1 x1 x1.01 x1

Hitzones

Cysts only have one weak spot, which is the head.

Damage Multiplier
Head x1.1
All other x1

Incapacitation Resistance

Behavior

Cysts are the weakest ZEDs in the game, being extremely slow to move and attack.
Upon spawning, it will walk or sprint towards the nearest player and attempt to scratch them, or grab and bite them, immobilizing their target.
Cysts behavior does not change drastically between the difficulties.

Miscellaneous Information

Affliction handling:

Teleportation:

  • (PvP) Rally boost: forces AI Cysts to sprint.
  • Distance to perform grab = 1.88m.
  • Grab attack can be interrupted.
  • Damage to doors (possible values) = 18 / 36 / 48.
  • ZED mass = 50.
  • Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.
  • Cyst cannot grab the player for 1 second after grenade throw. Cyst cannot grab the player for 0.5 seconds after shooting the healing dart.
  • This ZED can be knocked down when jumped on.
  • Cyst has a chance to evade certain damage sources.

Extermination Tactics

Being cannon fodder, just about any form of weaponry will take them out very quickly.
Ammunition can be saved in early waves by switching to the knife and cutting their heads off.
In later waves, Cysts are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner.
Extremely weak to Sub-machine guns, making the SWAT the best perk for quickly exterminating huge groups of Cysts.
Beware of their grabs, as Cysts can end games by catching the last surviving player off-guard and immobilizing them, giving the larger enemies enough time to catch up and kill them.

Gallery