Cyst: Difference between revisions
(Corrected link to the Gunslinger perk) |
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- Once enraged, Cysts will never stop sprinting until they are killed. <br /> | - Once enraged, Cysts will never stop sprinting until they are killed. <br /> | ||
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br /> | - Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br /> | ||
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth. <br /> | |||
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br /> | - Movement speed is set to maximum at all times on Hell on Earth difficulty. <br /> | ||
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|- | |- | ||
! scope="row" | Chance to Rage on Sight | ! scope="row" | Chance to Rage on Sight | ||
|0%||0%|| | |0%||0%||5%||40% | ||
|- | |- | ||
! scope="row" | Chance to Rage when Shot | ! scope="row" | Chance to Rage when Shot | ||
|0%||0.01%|| | |0%||0.01%||100%||80% | ||
|- | |- | ||
|} | |} | ||
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* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br /> | * These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br /> | ||
== Resistances == | |||
[[File:Zed StatsSheet Cyst.jpg|The Cyst]] | [[File:Zed StatsSheet Cyst.jpg|The Cyst]] | ||
- Cysts have little to no resistances, and have a crippling weakness. | |||
- Cysts have little to no resistances, and | |||
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! | ! | ||
! scope="col" | Piercing | ! scope="col" | Piercing | ||
! scope="col" | Slashing | ! scope="col" | Slashing | ||
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! scope="col" | Microwave | ! scope="col" | Microwave | ||
! scope="col" | Explosives | ! scope="col" | Explosives | ||
! scope="col" | | ! scope="col" | Slashing - Knife | ||
|- | |- | ||
! scope="row" | Damage Taken Multipler | ! scope="row" | Damage Taken Multipler | ||
|100%||100%||100%||100%||100%||100%|| | |100%||85%||90%||100%||100%||25%||100%||100% | ||
|- | |||
|} | |||
- Cysts have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns. <br /> | |||
{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;" | |||
! | |||
! scope="col" | Sub-machine Gun | |||
! scope="col" | Assault Rifle | |||
! scope="col" | Shotgun | |||
! scope="col" | Handgun | |||
! scope="col" | Rifle | |||
|- | |||
! scope="row" | Ballistic Damage Multiplier | |||
|150%||100%||100%||101%||100% | |||
|- | |- | ||
|} | |} | ||
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|} | |} | ||
== Behavior | ==Behavior== | ||
- Cysts | - Cysts are the weakest Zeds in the game, being extremely slow to move and attack. <br /> | ||
- | - Upon spawning, it will attempt to walk or sprint towards the nearest player to scratch them. <br /> | ||
- On | - On Suicidal and Hell On Earth, Cysts gain new attack animations that they will use when enraged, but their behavior does not change drastically between difficulties. <br /> | ||
- | ==Extermination Tactics== | ||
- Being cannon fodder, just about any form of weaponry will take them out very quickly. <br /> | |||
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off. <br /> | |||
- In later waves, Cysts are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner. <br /> | |||
- Extremely weak to Sub-machine guns, making the [[SWAT]] the best perk for quickly exterminating huge groups of Cystss. <br /> | |||
== Gallery == | == Gallery == |
Revision as of 03:47, 22 September 2016
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
General Information
The Cyst is a slow moving and shambling specimen that approaches the player and attempts to grab hold, immobilizing him/her. The Cyst is considered to be the lowest threat level to players due to its very slow speed, light damage, and small health pool. Engage at convenience.
Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Bounty | £8 | £7 | £6 | £5 |
XP | 8 | 11 | 11 | 11 |
Health (Body) | 75 | 100 | 100 | 100 |
Health (Head) | 15 | 20 | 20 | 20 |
Notes on XP
- XP rewarded for your on-perk weapons.
- Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
- Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
- Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
- Assist kills grants full XP.
- The Katana currently does not grant XP towards any perk.
- The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.
Speed
- Cysts move slowly when docile, and sprint when enraged.
- On higher difficulties, Cysts have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Cysts will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (Walking) | 171 - 209 | 171 - 209 | 171 - 209 | 171 - 209 |
Speed (Enraged) | 360 - 440 | 360 - 440 | 360 - 440 | 360 - 440 |
Chance to Rage on Sight | 0% | 0% | 5% | 40% |
Chance to Rage when Shot | 0% | 0.01% | 100% | 80% |
- For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
- These values are increased by 1% per level for Berserkers, Gunslingers and Medics.
Resistances
- Cysts have little to no resistances, and have a crippling weakness.
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Slashing - Knife | |
---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 100% | 85% | 90% | 100% | 100% | 25% | 100% | 100% |
- Cysts have no resistances to ballistic weaponry and are extremely vulnerable to sub-machine guns.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Ballistic Damage Multiplier | 150% | 100% | 100% | 101% | 100% |
- Cysts only have one weak spot, which is the head.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
All other | 100% |
Behavior
- Cysts are the weakest Zeds in the game, being extremely slow to move and attack.
- Upon spawning, it will attempt to walk or sprint towards the nearest player to scratch them.
- On Suicidal and Hell On Earth, Cysts gain new attack animations that they will use when enraged, but their behavior does not change drastically between difficulties.
Extermination Tactics
- Being cannon fodder, just about any form of weaponry will take them out very quickly.
- Ammunition can be saved in early waves by switching to the knife and cutting their heads off.
- In later waves, Cysts are there to populate the waves and distract players from larger threats. Try to take them out quickly so you can focus on the real threats sooner.
- Extremely weak to Sub-machine guns, making the SWAT the best perk for quickly exterminating huge groups of Cystss.