Stalker (Killing Floor 2 VS)
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General Information
Stalkers are one of the playable Zeds in Killing Floor 2's Versus mode. The Stalker's role in the Zed team is to ambush the Survivors from unusual angles of attack. The Stalker retains her cloaking ability, but unlike the AI Stalker, is invisible to Commandos as long as they are not sprinting. Stalkers are also agile and able to quickly somersault repeatedly to avoid gunfires, utilizing hit-and-run tactics with her dodges and invisibility rather than straight up brute force like the other Zeds.
PvP Statistics
PvP Statistics | |
---|---|
Bounty | £60 |
Speed (Walking) | 390 |
Speed (Sprinting) | 620 |
Health (Body) | 200 |
Health (Head) | 75 |
- Player Stalkers have their speed modified based on the average level of the Survivor team. This percentage value varies between -10% to +10% speed.
- Player Stalkers have their head health and body health modified based on the average level of the Survivor team. This multiplier ranges from x0.7 to x1.18.
Resistances
Player Stalkers have no weaknesses
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 100% | 100% | 100% | 100% | 50% | 100% | 50% | 100% | 100% |
Player Stalkers only have one weak spot, which is the head.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
All other | 100% |
Movelist
- LMB: 2-hit clawing attack, can be done while moving
- LMB+w (while sprinting): 2-hit combo consisting of an axe kick followed by a roundhouse
- RMB: Performs a quick somersault kick
- RMB+w: (while sprinting): Claws with arms, then performs a drop-kick, dealing multiple hits
- V: Evade by quickly somersaulting towards the direction the Stalker is facing, has no cooldown
- Passive: Automatically cloaks when not attacking, exits cloak upon performing an attack or evade. Unlike AI Stalkers, player-controlled Stalkers remain invisible to Commandos while they are standing still or walking.