Crawler (Killing Floor 2)
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General Information
The Crawler is a moderately quick zed that approaches players and attempts to damage them in various melee attacks. They have the ability to leap at the player which can sometimes unintentionally dodge player attacks. Crawlers often spawn out of small crevices or holes in ceilings and can be difficult to predict. The Crawler is considered to be of low threat to the player due to its light damage and incredibly low health pool. Dispatch quickly to avoid unnecessary damage.
Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Bounty | £11 | £10 | £9 | £7 |
XP | 8 | 10 | 10 | 10 |
Health (Body) | 41 | 55 | 55 | 55 |
Health (Head) | 15 | 20 | 20 | 20 |
Speed
- Crawlers move slowly when docile, and sprint when enraged.
- On higher difficulties, Crawlers have a chance to enrage upon sighting a Player, and have a chance to enrage when shot.
- Once enraged, Crawlers will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is set to maximum at all times on Hell on Earth difficulty.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (Walking) | 252 - 308 | 252 - 308 | 252 - 308 | 252 - 308 |
Speed (Enraged) | 450 - 550 | 450 - 550 | 450 - 550 | 450 - 550 |
Chance to Rage on Sight | 0% | 0% | 50% | 100% |
Chance to Rage when Shot | 0% | 0.01% | 100% | 100% |
Resistances
- Crawlers have resistances to some forms of damage, and crippling weaknesses to others.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 200% | 100% | 50% | 200% | 200% | 100% | 50% | 100% | 100% |
- Crawlers only have one weak spot, which is the head.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
All other | 100% |
Extermination Tactics
- Crawlers are considered pests. They are extremely fragile and weak in brightly lit, or wide open areas.
- Their real strength is their ability to blend in with dark environments and ambush players from unusual spawn spots, usually coming out of ventilation shafts and open manholes. They usually cause many deaths by flanking and blocking the path of low health players attempting to flee from combat. In later waves, they tend to spawn in large groups of 4 to 8. It is recommended to kill them before they swarm you with sheer numbers.
- Crawlers are extremely weak to bullets. Any Tier 2 or higher weapon is able to kill them in a single shot. Certain Tier 1 weapons require 2.
- Headshots are not necessary, although they are killed instantly when shot in the head.
- Firebugs excel at exterminating Crawlers, as a simple tap of their flamethrowing weapons will set them on fire and burn them to death in seconds.
- Note for Berserkers: Due to the Crawlers' high resistance to Slashing attacks, the Knife and Crovel Survival Tool's light attack are ineffective against them. When using the Crovel against them, use the strong attack instead, as it is a bludgeoning attack and will kill them in a single hit. The Katana's and Zweihander's thrusting attack is Piercing, not Slashing, and will therefore do full damage to Crawlers.
- Compared to other lesser Zeds, the Crawler is actually the most dangerous of them all when enraged. They gain new attack animations that hit multiple times and do massive damage.
- On higher difficulties, Crawlers should be exterminated as soon as possible. They will close the distance extremely quickly and deal fatal damage when ignored. There is no reason to leave them for last as a single shot from just about any weapon will kill them.
- When enraged, Crawlers gain the ability to stand on their hind legs and slash repeatedly with their front legs, doing multiple hits.
- While sprinting, Crawlers gain a spinning clothesline attack, as they throw themselves at players while slashing with all of their limbs at once, dealing significant damage.