Gorefast (Killing Floor 2): Difference between revisions

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(Corrected link to the Gunslinger perk)
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[[File:GorefastKF2.png|500 px|thumb|The new Gorefast]]
[[File:GorefastKF2.png|500 px|thumb|The new Gorefast]]
=== General Information ===
=== General Information ===
The Gorefast is a slow moving zed when not sprinting but gains considerable move speed if allowed to begin. The Gorefast attempts to close distance with the player until within a certain range and will then sprint toward the player while swinging his sword arm. Once within melee distance he begins to swing at the player with the whole of his body, making head shots much harder. He is considered to be of high threat to players due to his high potential move speed, decent damage output, and the fact they often come in packs. If given a chance, their damage output and speed can overwhelm a player who is caught off-guard or reloading and should be dealt with quickly.  
The Gorefast is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. However, do not let their status as a lesser Zed fool you, as they are extremely dangerous and quick to anger. They are also the most durable of the lesser Zeds, able to take a deceptive amount of punishment before going down.


== Statistics ==
== Statistics ==
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|-
|-
! scope="row" | Health (Head)
! scope="row" | Health (Head)
|15||20||20||20
|37||50||50||50
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|-
|}
|}
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== Speed ==
== Speed ==
- Gorefasts move slowly when docile, and sprint when enraged. <br />
- Gorefasts move slowly when docile, and sprint when enraged. <br />
- Gorefasts will only begin sprinting upon getting close (800meters) to players. They do not sprint on sight despite having 100% sprint chance. <br />
- Gorefasts will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance. <br />
- Gorefasts will sprint once they are shot. <br />
- Gorefasts will sprint once they are shot. <br />
- Once enraged, Gorefasts will never stop sprinting until they are killed. <br />
- Once enraged, Gorefasts will never stop sprinting until they are killed. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is randomized, but is skewed towards higher values as difficulty increases. <br />
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal, and 1.05 on Hell On Earth.
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />
- Movement speed is set to maximum at all times on Hell on Earth difficulty. <br />


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* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
* For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460. <br />
* These values are increased by 1% per level for Berserkers, Gunslingers and Medics. <br />
* These values can be modified by various perk level benefits, and skills. <br />


== Resistances ==
[[File:Zed StatsSheet Gorefast.jpg|The Gorefast]]
[[File:Zed StatsSheet Gorefast.jpg|The Gorefast]]
== Resistances ==
- Gorefasts have a large range of resistances, and only one weakness.
- Gorefasts have no weaknesses and no resistances.


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! scope="col" | Slashing
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! scope="col" | Microwave
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! scope="col" | EMP
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- Gorefasts are vulnerable to rifles and assault rifles, but are most notably extremely vulnerable to shotguns. <br />
 
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! scope="col" | Sub-machine Gun
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! scope="row" | Blade
! scope="row" | Blade
|50%
|10%
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! scope="row" | All other
! scope="row" | All other
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== Behavior and Extermination Tactics ==
==Behavior==
- Gorefasts are extremely dangerous enemies that should be considered as threats of the highest priority on every difficulty, even more so on higher ones, outclassed only by [[Scrake_(Killing_Floor_2)|Scrakes]] and [[Fleshpound_(Killing_Floor_2)|Fleshpounds]]. They have serious damage potential, even on low difficulties, doing an impressive 10 damage every swing on Normal.<br />
- The Gorefast is a predictable, melee-only Zed. <br />
- Despite their status as a lesser Zed, they have high body health, do massive damage with their bladed arms and are quick to anger. On later waves, they tend to spawn in groups of 4. Being surrounded by Gorefasts guarantees death. <br />
- Upon spawning, it will walk towards the nearest player. Upon getting close to their target, they will immediately begin sprinting, to get into melee range to attack. <br />
- While they have high body health, they have a disproportionately low head health. They can be dispatched with a single headshot from any weapon (except the [[9mm Pistol_(Killing_Floor_2)|9mm Pistol]] when not used by a [[Gunslinger]] with Bone Breaker skill, or a [[Commando_(Killing_Floor_2)|Commando]] with the Backup skill.)<br />
- While sprinting, Gorefasts can either hunch their backs forward to lower their heads or brandish their bladed arm in front or above their heads to block gunfire, though unintentionally. <br />
- Gorefasts should be killed at range before they get into sprinting distance. Once they start sprinting, they will brandish their blades in the air wildly, sometimes blocking their heads, making Headshots more difficult. In addition, the first shot must be a killing blow (a fatal headshot), as shooting them anywhere else will anger them immediately and cause them to start sprinting at the offending player. <br />
- Gorefasts will sprint immediately upon getting shot. <br />
- Furthermore, once they get into attacking distance, headshots become even more difficult as they swing their weapons using their body weight instead of their arm, making their heads sway from side to side while attacking. <br />
- Gorefasts swing their bladed arm with full body pivots, causing their heads to sway back and forth, making it difficult to hit once it starts attacking. <br />
- On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Gorefast when aimed at the neck or the head. However, exercise caution and avoid their attacks before you deliver yours. Gorefasts usually don't die immediately upon getting their heads cut off, as they continue limping around headless for a few seconds. Move out of the way as soon as you cut their heads off to avoid taking unnecessary damage. Higher tiered melee weapons tend to kill them instantly when aimed at the head.<br />
- Gorefasts have the ability to block gunfire. When shot at, they have a chance to hold their bladed arms in front of their face, blocking their head with the blade. When blocking, Gorefasts take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefasts always block upon getting shot. <br />
- Wildly firing into their bodies should only be considered when you are surrounded or in a desperate situation, as it is horribly ammo inefficient due to their high body health. <br />
- Gorefasts are able to block while running on Suicidal and Hell On Earth, which means upon shooting a Gorefast, there is a high chance they will sprint at the offending player with the bladed arm raised to their face. <br />


- On Suicidal and Hell On Earth, Gorefasts gain new attack animations that, unlike other Zeds, are not determined by whether they are enraged or not, but rather, difficulty level. <br />
- On Suicidal and Hell On Earth, Gorefasts can perform a low, sweeping slash. They are also able to sprint while attacking now, spinning their blades repeatedly and dealing multiple high damaging hits. <br />


- Unlike other lesser Zeds, Gorefasts don't gain new attacks when enraged. Their range of attacks are instead determined by difficulty level.<br />
==Extermination Tactics==
- On Suicidal and Hell on Earth, their already high damage potential skyrockets further. Gorefasts will gain the ability to attack while sprinting. They can perform a low, circular sweeping slash while sprinting, and can swing their blades wildly in the air while sprinting, dealing multiple, high damaging hits. <br />
- Despite its status as a lesser Zed, the Gorefast is extremely dangerous and should be treated as threats of the highest priority whenever they show up, arguably only outclassed by the large Zeds. <br />
- When Gorefasts begin blocking, it is possible to circumvent the block by adjusting one's aim to the upper left slightly. This way, you are still able to hit the head while it is blocking. Alternatively, just shoot at the body; do not shoot the bladed arm as it only takes 10% damage. <br />
- Gorefasts should be taken out quickly with one good shot to the head. This is because shooting the body is horribly ammo inefficient as they have disproportionately high body health compared to head health. The first shot must be a killing blow as anything less will cause the Gorefast to immediately rage and sprint at the nearest player, though this is difficult given their higher head health compared to the other lesser Zeds.<br />
- Only shoot them in the body if you absolutely have to (if you cannot hit the head while it is blocking, or when surrounded). <br/>
- Gorefasts are extremely weak to Shotguns, making the [[Support_(Killing_Floor_2)|Support Specialist]] the best perk for exterminating Gorefasts. They do not need to aim for the head to take out Gorefasts due to the high Shotgun damage multiplier, and can take out multiple Gorefasts with penetrating headshots or bodyshots quickly. <br />
- Gorefasts are also weak to assault rifles, and rifles. This allows ballistic classes like the [[Commando_(Killing_Floor_2)|Commando]] and [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]] to take them out quickly and efficiently from a distance before they can get into range to sprint and cause any damage. <br />
- Respect their damage output on Suicidal and Hell On Earth difficulty as they can quickly cut down players in groups. Even on lower difficulties, Being surrounded by Gorefasts almost always guarantees death, try not to get yourself into such a situation. <br />


== Gallery ==
== Gallery ==

Revision as of 05:24, 22 September 2016

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The new Gorefast

General Information

The Gorefast is a common specimen in Killing Floor 2. It is classified as a lesser enemy, and therefore, cannon fodder. However, do not let their status as a lesser Zed fool you, as they are extremely dangerous and quick to anger. They are also the most durable of the lesser Zeds, able to take a deceptive amount of punishment before going down.

Statistics

- For information on the playable variant in Versus mode, see Gorefast (Killing Floor 2 VS)

Normal Hard Suicidal Hell on earth
Bounty £13 £12 £10 £8
XP 11 14 14 14
Health (Body) 150 200 200 200
Health (Head) 37 50 50 50

Notes on XP

  • XP rewarded for your on-perk weapons.
  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Damaging with off-perk weapons and then finishing it off with an on-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.
  • The Katana currently does not grant XP towards any perk.
  • The bash attack (default v) does not count as Berserker damage for Berserker XP, meaning it grants the XP to your current perk.

Speed

- Gorefasts move slowly when docile, and sprint when enraged.
- Gorefasts will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.
- Gorefasts will sprint once they are shot.
- Once enraged, Gorefasts will never stop sprinting until they are killed.
- Movement speed is randomized, but is skewed towards higher values as difficulty increases.
- Movement speed is further modified by a multiplier based on difficulty. This value is 0.87 on Normal, and 1.05 on Hell On Earth. - Movement speed is set to maximum at all times on Hell on Earth difficulty.

Normal Hard Suicidal Hell on earth
Speed (Walking) 216 - 264 216 - 264 216 - 264 216 - 264
Speed (Enraged) 405 - 495 405 - 495 405 - 495 405 - 495
Chance to Rage on Sight 100% 100% 100% 100%
Chance to Rage when Shot 100% 100% 100% 100%
  • For comparison, a healthy player character with minimal weight walks at a speed of 383, and sprints at a speed of 460.
  • These values can be modified by various perk level benefits, and skills.

Resistances

The Gorefast - Gorefasts have a large range of resistances, and only one weakness.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives
Damage Taken Multipler 75% 80% 90% 75% 85% 85% 100%

- Gorefasts are vulnerable to rifles and assault rifles, but are most notably extremely vulnerable to shotguns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Ballistic Damage Multiplier 100% 120% 160% 100% 120%

- Gorefasts only have one weak spot, which is the head. Their bladed arm deflects attacks.

Hit Zone Damage Factor
Head 110%
Blade 10%
All other 100%

Behavior

- The Gorefast is a predictable, melee-only Zed.
- Upon spawning, it will walk towards the nearest player. Upon getting close to their target, they will immediately begin sprinting, to get into melee range to attack.
- While sprinting, Gorefasts can either hunch their backs forward to lower their heads or brandish their bladed arm in front or above their heads to block gunfire, though unintentionally.
- Gorefasts will sprint immediately upon getting shot.
- Gorefasts swing their bladed arm with full body pivots, causing their heads to sway back and forth, making it difficult to hit once it starts attacking.
- Gorefasts have the ability to block gunfire. When shot at, they have a chance to hold their bladed arms in front of their face, blocking their head with the blade. When blocking, Gorefasts take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefasts always block upon getting shot.
- Gorefasts are able to block while running on Suicidal and Hell On Earth, which means upon shooting a Gorefast, there is a high chance they will sprint at the offending player with the bladed arm raised to their face.

- On Suicidal and Hell On Earth, Gorefasts gain new attack animations that, unlike other Zeds, are not determined by whether they are enraged or not, but rather, difficulty level.
- On Suicidal and Hell On Earth, Gorefasts can perform a low, sweeping slash. They are also able to sprint while attacking now, spinning their blades repeatedly and dealing multiple high damaging hits.

Extermination Tactics

- Despite its status as a lesser Zed, the Gorefast is extremely dangerous and should be treated as threats of the highest priority whenever they show up, arguably only outclassed by the large Zeds.
- When Gorefasts begin blocking, it is possible to circumvent the block by adjusting one's aim to the upper left slightly. This way, you are still able to hit the head while it is blocking. Alternatively, just shoot at the body; do not shoot the bladed arm as it only takes 10% damage.
- Gorefasts should be taken out quickly with one good shot to the head. This is because shooting the body is horribly ammo inefficient as they have disproportionately high body health compared to head health. The first shot must be a killing blow as anything less will cause the Gorefast to immediately rage and sprint at the nearest player, though this is difficult given their higher head health compared to the other lesser Zeds.
- Only shoot them in the body if you absolutely have to (if you cannot hit the head while it is blocking, or when surrounded).
- Gorefasts are extremely weak to Shotguns, making the Support Specialist the best perk for exterminating Gorefasts. They do not need to aim for the head to take out Gorefasts due to the high Shotgun damage multiplier, and can take out multiple Gorefasts with penetrating headshots or bodyshots quickly.
- Gorefasts are also weak to assault rifles, and rifles. This allows ballistic classes like the Commando and Sharpshooter to take them out quickly and efficiently from a distance before they can get into range to sprint and cause any damage.
- Respect their damage output on Suicidal and Hell On Earth difficulty as they can quickly cut down players in groups. Even on lower difficulties, Being surrounded by Gorefasts almost always guarantees death, try not to get yourself into such a situation.

Gallery