User:Slaine Cypress: Difference between revisions
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== Resistances == | == Resistances == | ||
Clots have little to no resistances, and no weaknesses. | |||
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Clots only have one weak spot, which is the head. | |||
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Revision as of 01:35, 14 December 2015
TEST - NEW LAYOUT
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
General Clot Information
The Clot is a slow moving zed that approaches the player and attempts to grab hold, immobilizing him/her and has the ability to randomly sprint toward the player. The Clot is considered to be of low threat to the player due to his generally slow movement speed, light damage, and small health pool. Engage at convenience.
Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Bounty | £8 | £7 | £6 | £5 |
XP | 8 | 11 | 11 | 11 |
Health (Body) | 75 | 100 | 100 | 100 |
Health (Head) | 15 | 20 | 20 | 20 |
Speed
- Clots move slowly when docile, and sprint when enraged.
- On higher difficulties, Clots have a chance to spawn enraged, and have a chance to enrage when shot.
- Movement speed is randomized.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Speed (Walking) | 189 - 231 | 189 - 231 | 189 - 231 | 189 - 231 |
Speed (Enraged) | 450-550 | 450-550 | 450-550 | 450-550 |
Chance to Rage on Spawn | 0% | 0% | 15% | 100% |
Chance to Rage when Shot | 1% | 0.05% | 100% | 100% |
Resistances
Clots have little to no resistances, and no weaknesses.
Ballistics | Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | EMP | |
---|---|---|---|---|---|---|---|---|---|
Damage Taken Multipler | 100% | 100% | 100% | 100% | 100% | 100% | 50% | 100% | 100% |
Clots only have one weak spot, which is the head.
Hit Zone Damage Factor | |
---|---|
Head | 110% |
All other | 100% |
Extermination Tactics
Clots are cannon fodder whose role is to distract you from the larger enemies. They can be killed quickly by any higher tier weapon as they have low health. They can be dispatched with a single headshot from any weapon (except the 9mm Pistol when not used by a Gunslinger with Bone Breaker skill, or a Commando with the Backup skill.) On early waves, ammunition can be saved by switching to the Knife as a single swing can decapitate a Clot when aimed at the neck or the head.