Update 1029 (Killing Floor 2): Difference between revisions
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m (Updated Next Major Update information) |
(Added links to various pages, fixed spelling, redone headline usage) |
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| NextMajorUpdate=1036 | | NextMajorUpdate=1036 | ||
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'''General Bugfixes''' | |||
* Fixed a rendering crash that happened more often on Prison | * Fixed a rendering crash that happened more often on [[Prison]] | ||
* FleX is now stable and performing as expected. It’s been re-enabled in the UI | * FleX is now stable and performing as expected. It’s been re-enabled in the UI | ||
* Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field | * Fixed a bug where [[Specimens (Killing Floor 2)|zeds]] had a difficult time damaging human players who were pinned against certain corners of the playing field | ||
* Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time | * Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time | ||
* Fixed Door traps causing zeds to slide | * Fixed Door traps causing zeds to slide | ||
* Fixed | * Fixed [[Crossbow (Killing Floor 2)|Crossbow]] not being able to damage zeds that were very close | ||
* Fixed being unable to pickup crossbow bolts and sawblades that are under water | * Fixed being unable to pickup crossbow bolts and sawblades that are under water | ||
* Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon | * Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon | ||
* Fixed Winchester & Crossbow now show up in the AAR | * Fixed [[Winchester 1894|Winchester]] & Crossbow now show up in the AAR | ||
* Fixed workshop maps not displaying in the map select UI | * Fixed workshop maps not displaying in the map select UI | ||
* Fixed an issue where the Live Update system would stop working | * Fixed an issue where the Live Update system would stop working | ||
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'''Versus''' | |||
* Fixed players opening maps into versus survival when using the console window | * Fixed players opening maps into versus survival when using the console window | ||
* Fixed a bug where two players could get stuck in the air on each other | * Fixed a bug where two players could get stuck in the air on each other | ||
* Human player can no longer switch team to zed after death | * Human player can no longer switch team to zed after death | ||
* Players can no longer switch teams if it would make the teams out of balance | * Players can no longer switch teams if it would make the teams out of balance | ||
* Fixed Patty spawning multiple times after a match | * Fixed [[Patriarch (Killing Floor 2 VS)|Patty]] spawning multiple times after a match | ||
* Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death | * Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death | ||
* Gear menu is disabled while on zed team | * Gear menu is disabled while on zed team | ||
'''Other Changes''' | |||
* R1/RightShoulder was reverted back to toggle alt-fire | * R1/RightShoulder was reverted back to toggle alt-fire | ||
* Reduced flashlight brightness | * Reduced flashlight brightness | ||
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'''Maps''' | |||
* Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI | * Fixed an issue where players could go outside the map on [[Farmhouse]] and see Zed Player UI | ||
* Fixed various exploits and bugs in Prison | * Fixed various exploits and bugs in Prison | ||
** Can now pick up frustratingly taunting ammo box in Prison | ** Can now pick up frustratingly taunting ammo box in Prison | ||
* Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations | * Fixed bug in [[Volter Manor]] where Dosh could be thrown into unattainable locations | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 13:16, 11 January 2017
Killing Floor 2 update | |||
Update 1029 | |||
Release Date | April 14, 2016 | ||
◄◄ 1028 | 1030 ► | 1036 ►► | |
General Bugfixes
- Fixed a rendering crash that happened more often on Prison
- FleX is now stable and performing as expected. It’s been re-enabled in the UI
- Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field
- Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time
- Fixed Door traps causing zeds to slide
- Fixed Crossbow not being able to damage zeds that were very close
- Fixed being unable to pickup crossbow bolts and sawblades that are under water
- Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon
- Fixed Winchester & Crossbow now show up in the AAR
- Fixed workshop maps not displaying in the map select UI
- Fixed an issue where the Live Update system would stop working
- We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth
Versus
- Fixed players opening maps into versus survival when using the console window
- Fixed a bug where two players could get stuck in the air on each other
- Human player can no longer switch team to zed after death
- Players can no longer switch teams if it would make the teams out of balance
- Fixed Patty spawning multiple times after a match
- Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death
- Gear menu is disabled while on zed team
Other Changes
- R1/RightShoulder was reverted back to toggle alt-fire
- Reduced flashlight brightness
- Increased sensitivity when using crossbow scope
- Credits no longer available during a match
Maps
- Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI
- Fixed various exploits and bugs in Prison
- Can now pick up frustratingly taunting ammo box in Prison
- Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations