Update 1035 (Killing Floor 2): Difference between revisions
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'''Zed''' | |||
[[Siren (Killing Floor 2)|Siren]] | |||
* Resistance to [[1858 Revolver|Remington]] lowered to 1 was 0.6 | |||
[[Husk (Killing Floor 2)|Husk]] | |||
* Resistance to Remington revolver lowered to 1.0 was 0.75 | |||
[[Gorefast (Killing Floor 2)|Gorefast]] | |||
* Resistance to Remington revolver lowered to 0.9 was 0.75 | |||
Berserker - We increased the block and parry mitigation so that it's not so punishing | '''Weapons''' | ||
Crovel | |||
[[Berserker (Killing Floor 2)|Berserker]] - We increased the block and parry mitigation so that it's not so punishing | |||
[[Crovel Survival Tool|Crovel]] | |||
* Block strength will mitigate 40% damage was 30% | * Block strength will mitigate 40% damage was 30% | ||
* Parry strength will mitigate 50% damage was 30% | * Parry strength will mitigate 50% damage was 30% | ||
Pulverizer | [[Pulverizer]] | ||
* Block strength will mitigate 50% damage was 40% | * Block strength will mitigate 50% damage was 40% | ||
* Parry strength will mitigate 60% damage was 40% | * Parry strength will mitigate 60% damage was 40% | ||
Zweihander | [[Zweihander]] | ||
* Block strength will mitigate 50% damage was 40% | * Block strength will mitigate 50% damage was 40% | ||
* Parry strength will mitigate 60% damage was 40% | * Parry strength will mitigate 60% damage was 40% | ||
Eviscerator | [[Eviscerator]] | ||
* Block strength will mitigate 60% damage was 50% | * Block strength will mitigate 60% damage was 50% | ||
* Parry strength will mitigate 70% damage was 50% | * Parry strength will mitigate 70% damage was 50% | ||
Katana | [[Katana (Killing Floor 2)|Katana]] | ||
* Block strength will mitigate 40% damage was 30% | * Block strength will mitigate 40% damage was 30% | ||
* Parry strength will mitigate 50% damage was 30% | * Parry strength will mitigate 50% damage was 30% | ||
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All Weapons with Bash | All Weapons with Bash | ||
* | * Increased stumble power | ||
* | * Added melee hit reactions power | ||
* | * Stumble power wasn't strong enough to stumble [[Specimens (Killing Floor 2)|zeds]] when hit with bash this has now been adjusted. also added in melee hit reactions so that if stumble for the zed is on cool down the zed will still flinch from the bash | ||
[[Demolitionist (Killing Floor 2)|Demo]] | |||
[[RPG-7|RPG7]] | |||
* Damage radius increased to 400 (was 250) | |||
* Weight reduced to 9 (was 10). We increased the damage radius so that it's got better splash damage and decreased the weight by 1 so that you can carry a M79 and RPG7 together. | |||
'''Bug fixes''' | |||
Fixed VS UI telling ZED team to [[Welder (Killing Floor 2)|weld]] doors<br /> | |||
Fixed pickup collision for some [[Weapons (Killing Floor 2)#Sharpshooter|sharpshooter weapons]] so that they don't appear to float<br /> | |||
Fixed some end-of-game awards not being granted<br /> | |||
Fixed [[Support (Killing Floor 2)|Support]] Ammo skill not granting additional Ammo<br /> | |||
AI pathing fixes and boss spawn fixes for [[Containment Station]]<br /> | |||
Fixed some unfinished audio localization files<br /> | |||
Fixed a case where projectile weapons would not work properly if reloaded during ZED time<br /> | |||
Fixed multiple server crashes related to running certain custom maps<br /> | |||
Fixed a client crash when completing the training mission | Fixed a client crash when completing the training mission | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 11:19, 31 March 2017
Killing Floor 2 update | |||
Update 1035 | |||
Release Date | June 14, 2016 | ||
◄◄ 1028 | ◄ 1034 | 1036 ►► | |
“Hey everyone,
Thanks for your participation in the beta over the weekend! The update is now live and we'll continue to make adjustments via our live game updating system and updates over the coming weeks in order to incorporate your feedback and address additional bugs.
Those of you interested in the full changelog for the Bullseye update can find it here.
The changes from the latest Beta build are as follows:”
- – Jared Creasy
Zed
- Resistance to Remington lowered to 1 was 0.6
- Resistance to Remington revolver lowered to 1.0 was 0.75
- Resistance to Remington revolver lowered to 0.9 was 0.75
Weapons
Berserker - We increased the block and parry mitigation so that it's not so punishing
- Block strength will mitigate 40% damage was 30%
- Parry strength will mitigate 50% damage was 30%
- Block strength will mitigate 50% damage was 40%
- Parry strength will mitigate 60% damage was 40%
- Block strength will mitigate 50% damage was 40%
- Parry strength will mitigate 60% damage was 40%
- Block strength will mitigate 60% damage was 50%
- Parry strength will mitigate 70% damage was 50%
- Block strength will mitigate 40% damage was 30%
- Parry strength will mitigate 50% damage was 30%
All Weapons with Bash
- Increased stumble power
- Added melee hit reactions power
- Stumble power wasn't strong enough to stumble zeds when hit with bash this has now been adjusted. also added in melee hit reactions so that if stumble for the zed is on cool down the zed will still flinch from the bash
- Damage radius increased to 400 (was 250)
- Weight reduced to 9 (was 10). We increased the damage radius so that it's got better splash damage and decreased the weight by 1 so that you can carry a M79 and RPG7 together.
Bug fixes
Fixed VS UI telling ZED team to weld doors
Fixed pickup collision for some sharpshooter weapons so that they don't appear to float
Fixed some end-of-game awards not being granted
Fixed Support Ammo skill not granting additional Ammo
AI pathing fixes and boss spawn fixes for Containment Station
Fixed some unfinished audio localization files
Fixed a case where projectile weapons would not work properly if reloaded during ZED time
Fixed multiple server crashes related to running certain custom maps
Fixed a client crash when completing the training mission