Zweihander: Difference between revisions
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''' | |||
The '''Zweihander''' is the [[Berserker (Killing Floor 2)|Berserker's]] ''tier 3'' weapon. | |||
<div class="toclimit-2">__TOC__</div> | |||
==Technical Information== | |||
Damage (Primary) = up to 85.<br /> | Damage (Primary) = up to 85.<br /> | ||
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Stumble power (stab) = 50<br /> | Stumble power (stab) = 50<br /> | ||
Notes | ===Notes=== | ||
* Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.<br /> | * Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.<br /> | ||
* Blockable damage types: Bludgeon / Slashing.<br /> | * Blockable damage types: Bludgeon / Slashing.<br /> | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 17:39, 12 February 2017
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
6
|
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DAMAGE | 195 | ||
FIRE RATE | 52 | ||
ACCURACY | 3 | ||
PENETRATION | 0 | ||
• Primary - medium/heavy damage, with some crowd control. • Secondary - slower, but with more damage. • Alt - block/parry • You do even more damage when moving forwards. | |||
General Information | |||
Pricing | 1000 | ||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Block (damage multiplier) | ×0.5 | ||
Parry (damage multiplier) | ×0.4 | ||
status as of game version 1050 |
The Zweihander is the Berserker's tier 3 weapon.
Technical Information
Damage (Primary) = up to 85.
Damage (Secondary) = up to 195.
Damage (Stab) = up to 63.
Damage Type = Slashing (primary, secondary), Piercing (stab).
Maximum Hit Range = 2.0m.
Rate Of Fire:
Primary (combo) = 79.
Secondary = 52.
Stab = 62.
Equip Time = 0.47s.
Putdown Time = 0.55s.
Parry:
Strength = 5.
Duration = 0.47s.
Damage Reduction = 60%.
Block Damage Reduction = 40%.
Weapon Powers:
Melee hit power (alt-fire) = 100
Melee hit power (primary) = 100
Melee hit power (stab) = 100
Stumble power (alt-fire) = 100
Stumble power (primary) = 250
Stumble power (stab) = 50
Notes
- Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing.