Update 1022 (Killing Floor 2): Difference between revisions
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(Added links to various pages, fixed spelling, redone headline usage) |
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'''General''' | |||
* Ammo pickups are no longer picked up if a player has full ammo and grenades | * Ammo pickups are no longer picked up if a player has full ammo and grenades | ||
* If other players have left the server the solo healing buff will kick in | * If other players have left the server the solo [[Medical Syringe|healing]] buff will kick in | ||
* The game will now prioritize the trader pod and doors over supplier for interactions | * The game will now prioritize the trader pod and doors over supplier for interactions | ||
* Updated door weld interaction message | * Updated door [[Welder (Killing Floor 2)|weld]] interaction message | ||
'''Bugs''' | |||
* Players who haven’t spawned will no longer count against the solo player healing buff | * Players who haven’t spawned will no longer count against the solo player healing buff | ||
* Doors that are fully welded should no longer take away welder charge | * Doors that are fully welded should no longer take away welder charge | ||
* Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) | * Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) | ||
* Zed ranged attacks will no longer open doors (bullets, not explosions) | * [[Specimens (Killing Floor 2)|Zed]] ranged attacks will no longer open doors (bullets, not explosions) | ||
* Players can no longer jump and crouch during the Hans health drain | * Players can no longer jump and crouch during the [[Dr. Hans Volter|Hans]] health drain | ||
* Weld integrity can not = 0% | * Weld integrity can not = 0% | ||
* Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI | * Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI | ||
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'''Maps''' | |||
* Exploit fixes in Black Forest | * Exploit fixes in [[Black Forest]] | ||
* Exploit fixes in Farmhouse | * Exploit fixes in [[Farmhouse]] | ||
* Updated Physics in Evacuation Point | * Updated Physics in [[Evacuation Point]] | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 20:50, 10 January 2017
Killing Floor 2 update | |||
Update 1022 | |||
Release Date | January 28, 2016 | ||
◄◄ 1016 | ◄ 1021 | 1023 ► | 1028 ►► |
General
- Ammo pickups are no longer picked up if a player has full ammo and grenades
- If other players have left the server the solo healing buff will kick in
- The game will now prioritize the trader pod and doors over supplier for interactions
- Updated door weld interaction message
Bugs
- Players who haven’t spawned will no longer count against the solo player healing buff
- Doors that are fully welded should no longer take away welder charge
- Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles)
- Zed ranged attacks will no longer open doors (bullets, not explosions)
- Players can no longer jump and crouch during the Hans health drain
- Weld integrity can not = 0%
- Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI
- Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds
- Fixed MMMMMMMMMMMMMMM in party widget
- Fixed a case where inventory would not initialize on first load
- Fix for not being able to pause the game as an admin
- Fix for not receiving any grenades with auto filling with low dosh
- Fix for unintended perk changes due to menus taking mouse input while closed
- Fix for a case in which players couldn’t navigate the after action report using their mouse
Maps
- Exploit fixes in Black Forest
- Exploit fixes in Farmhouse
- Updated Physics in Evacuation Point