Update 1009 (Killing Floor 2): Difference between revisions

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(Added links to various pages, fixed spelling, redone headline usage)
 
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==== New Maps ====
'''New Maps'''
* [[Catacombs]]
* [[Catacombs]]
* [[Evacuation Point]]
* [[Evacuation Point]]




==== New Perks ====
'''New Perks'''
* [[Firebug (Killing Floor 2)|Firebug]]
* [[Firebug (Killing Floor 2)|Firebug]]
* [[Demolitionist (Killing Floor 2)|Demolitions]]
* [[Demolitionist (Killing Floor 2)|Demolitions]]
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==== New Weapons ====
'''New Weapons'''
* [[Caulk n' Burn|Caulk ‘n Burn]]
* [[Caulk n' Burn|Caulk ‘n Burn]]
* [[Incendiary Trench Gun|Dragon’s Breath Trench Gun]]
* [[Incendiary Trench Gun|Dragon’s Breath Trench Gun]]
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==== New Characters ====
'''New Characters'''
* Anton Strasser (unlocked by owning [http://store.steampowered.com/app/35450/ Red Orchestra 2/Rising Storm])  
* [[Anton Strasser]] (unlocked by owning [http://store.steampowered.com/app/35450/ Red Orchestra 2/Rising Storm])  
* Tom Banner (crossover character unlocked by owning [http://store.steampowered.com/app/219640/ Chivalry])
* [[Tom Banner]] (crossover character unlocked by owning [http://store.steampowered.com/app/219640/ Chivalry])




==== New Features ====
'''New Features'''
* Zeds now have normal, resistant and weakness zones - via damage type on skin type  
* [[Specimens (Killing Floor 2)|Zeds]] now have normal, resistant and weakness zones - via damage type on skin type  
* After Action Report - detailed stats at the end of a match  
* After Action Report - detailed stats at the end of a match  
* Kick Voting  
* Kick Voting  
* Map Voting  
* [[Maps (Killing Floor 2)|Map]] Voting  
* Dual Wielding (9mm’s being the first weapon for this)  
* Dual Wielding ([[Dual 9mm Pistols (Killing Floor 2)|9mm’s]] being the first weapon for this)  
* NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)  
* NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)  
* Killed by messages  
* Killed by messages  
* Ability to equip multiple cosmetics per character  
* Ability to equip multiple cosmetics per [[Characters (Killing Floor 2)|character]]
* Shared Content system - when one user has access to a weapon others in the server have access to it  
* Shared Content system - when one user has access to a weapon others in the server have access to it  
* NVidia GeForce Experience integration
* NVidia GeForce Experience integration




==== Perk Tuning: ====
'''Perk Tuning'''
===== Berserker Skill Tree Changes =====
:'''Berserker Skill Tree Changes'''
* Level 5 Skills  
:* Level 5 Skills  
** Poison (+40%) Resistance  
:** Poison (+40%) Resistance  
** Sonic (+40%) Resistance
:** Sonic (+40%) Resistance
* Level 10 Skills  
:* Level 10 Skills  
** Lifesteal (5 HP / Kill)  
:** Lifesteal (5 HP / Kill)  
** Increased Max Health (+100%)
:** Increased Max Health (+100%)
* Level 15 Skills  
:* Level 15 Skills  
** Melee Attacks (+15% Speed) & (+15%) Damage  
:** Melee Attacks (+15% Speed) & (+15%) Damage  
** Blocking increases next attack (+50%)
:** Blocking increases next attack (+50%)
* Level 20 Skills  
:* Level 20 Skills  
** Parrying an attack increases attack speed. (+20% for 10 sec.)  
:** Parrying an attack increases attack speed. (+20% for 10 sec.)  
** Heavy Attacks do (+30%) more damage & increased knockdown (+30%)
:** Heavy Attacks do (+30%) more damage & increased knockdown (+30%)
* Level 25 Skills  
:* Level 25 Skills  
** [Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown  
:** [Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown  
** [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)
:** [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)


===== Berserker Passive Changes =====
* Increased Berserker Weapon Damage
* Increased Melee Attack Speed
* Increased Movement Speed
* Increased Damage Resistance
* Not being able to be grabbed by clots
* Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)


===== Support Skill Tree Changes =====
:'''Berserker Passive Changes'''
* Level 5
:* Increased [[Berserker (Killing Floor 2)|Berserker]] Weapon Damage
** Removed getting grenades from supplier perk.
:* Increased Melee Attack Speed
* Level 15 Bombard
:* Increased Movement Speed
** Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.
:* Increased Damage Resistance
:* Not being able to be grabbed by [[Alpha Clot|clots]]
:* Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)


===== Commando Skill Tree Changes =====
* Level 5 Skills - Tier renamed to Supply
** Large mags has moved to replace the old night vision skill choice
** Backup is now a Level 5 skill
** Backup bonus damage has been increased to 60% (Works with Dualies)
* Level 10 Skills - Tier renamed Weapon Handling
** Impact and Tactical Reload moved here
* Level 15 Skills - Tier renamed Awareness
** Leadership has been added - This skill makes your team reload 10% faster
** Callout is now at level 15
* Level 20 Skills
** Single Fire skill has been moved here


===== Commando Passive Changes =====
:'''Support Skill Tree Changes'''
* Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)  
:* Level 5
* Weapon damage now increases 1% every level
:** Removed getting grenades from supplier perk.
:* Level 15 Bombard
:** Tweaked skill to stumble zeds, [[M4 Combat Shotgun|M4]] has the strongest stumble power and can stumble [[Fleshpound (Killing Floor 2)|Fleshpound]].




==== Improvements/Additions: ====
:'''Commando Skill Tree Changes'''
===== General =====
:* Level 5 Skills - Tier renamed to Supply
* Made it easier to time parries for players with higher ping.
:** Large mags has moved to replace the old night vision skill choice
* Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)  
:** Backup is now a Level 5 skill
* Larger Zeds have attended ballet and can now turn quicker
:** Backup bonus damage has been increased to 60% (Works with Dualies)
* Made changes to Zed spawning and placement systems
:* Level 10 Skills - Tier renamed Weapon Handling
* Zeds no longer enjoy player company when few zeds are left
:** Impact and Tactical Reload moved here
* Matchmaking will now try and put you in a server with people instead of just the lowest ping
:* Level 15 Skills - Tier renamed Awareness
* Ammo and Weapon pickups are reduced in early waves (you may find ammo)
:** Leadership has been added - This skill makes your team reload 10% faster
* Added ability to knock down all zeds even the boss
:** Callout is now at level 15
:* Level 20 Skills
:** Single Fire skill has been moved here




==== Zeds ====
:'''Commando Passive Changes'''
===== Husk =====
:* Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)
* Backpack will explode after a damage threshold is reached
:* Weapon damage now increases 1% every level
* Now suicides a bit faster
* Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison


===== Bloat =====
* When headless puke now sprays from the neck (visual only)


===== Hans =====
'''Improvements/Additions'''
* Is now more resistant to explosives (but vulnerable to microwaves)
:'''General'''
* Is now a bit more inaccurate with firearms
:* Made it easier to time parries for players with higher ping.
* Has a bit more cooldown between gun bursts
:* Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)
* Melee attacks now have pushback on them
:* Larger Zeds have attended ballet and can now turn quicker
* Melee attacks now have a bit more cooldown between chains
:* Made changes to Zed spawning and placement systems
* Hit reactions now look more fluid (and less jerky)
:* Zeds no longer enjoy player company when few zeds are left
* Grenades now have a UI warning
:* Matchmaking will now try and put you in a server with people instead of just the lowest ping
* Has a visible shield when he goes into hunt mode
:* Ammo and Weapon pickups are reduced in early waves (you may find ammo)
* Shield visibly deflects bullets when in hunt mode
:* Added ability to knock down all zeds even the boss
* Stumble animations are now quicker and take less time to recover.
* Knockdown animation added
* Unique parried animations added


===== Siren =====
* Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison
* Sirens now scream less frequently, but does more damage per pulse


===== Fleshpound =====
'''Zeds'''
* Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)
:'''Husk'''
* New rage sprint animation added
:* Backpack will explode after a damage threshold is reached
* 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap.
:* Now suicides a bit faster
* Stumble animations are now quicker and take less time to recover.
:* Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison
* Knockdown animation is added to zed.
* Unique parried animations added.


===== Scrake =====
* Stumble animations are now quicker and take less time to recover.
* Knockdown animation is added to zed.
* Unique parried animations added.


:'''Bloat'''
:* When headless puke now sprays from the neck (visual only)


==== Weapons ====
 
* Eviscerator has new functionality  
:'''Hans'''
:* Is now more resistant to explosives (but vulnerable to microwaves)
:* Is now a bit more inaccurate with firearms
:* Has a bit more cooldown between gun bursts
:* Melee attacks now have pushback on them
:* Melee attacks now have a bit more cooldown between chains
:* Hit reactions now look more fluid (and less jerky)
:* Grenades now have a UI warning
:* Has a visible shield when he goes into hunt mode
:* Shield visibly deflects bullets when in hunt mode
:* Stumble animations are now quicker and take less time to recover.
:* Knockdown animation added
:* Unique parried animations added
 
 
:'''Siren'''
:* [[Siren (Killing Floor 2)|Siren]] scream is now interrupted on stumble/knockdown/stunned/panic/poison
:* Sirens now scream less frequently, but does more damage per pulse
 
 
:'''Fleshpound'''
:* Fleshpound now wants to hit something before dropping out of rage (like in [[Killing Floor|Killing Floor 1]])
:* New rage sprint animation added
:* 3 [[EMP Grenade|EMP grenades]] will now trigger incap - This is reduced used to be 5 to incap.
:* Stumble animations are now quicker and take less time to recover.
:* Knockdown animation is added to zed.
:* Unique parried animations added.
 
 
:'''Scrake'''
:* Stumble animations are now quicker and take less time to recover.
:* Knockdown animation is added to zed.
:* Unique parried animations added.
 
 
'''Weapons'''
* [[Eviscerator]] has new functionality  
** Ability to block and parry  
** Ability to block and parry  
** Laser now projected down range from the weapon  
** Laser now projected down range from the weapon  
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* Backup knives  
* Backup knives  
** Increased damage slightly
** Increased damage slightly
* Crovel  
* [[Crovel Survival Tool|Crovel]]
** Increased damage slightly  
** Increased damage slightly  
** Tuned damage line trace to be more accurate with the animations
** Tuned damage line trace to be more accurate with the animations
* Pulverizer  
* [[Pulverizer]]
** Increased damage slightly  
** Increased damage slightly  
** Tuned damage line trace to be more accurate with the animations
** Tuned damage line trace to be more accurate with the animations
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* Parry system now requires weapon strength to be higher than zeds to parry  
* Parry system now requires weapon strength to be higher than zeds to parry  
** Weapon Parry strength  
** Weapon Parry strength  
*** Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
*** Knife = 1, Crovel = 3, [[Katana (Killing Floor 2)|Katana]] = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
** Zed Parry Resistance  
** Zed Parry Resistance  
*** Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4
*** Clots = 0, [[Crawler (Killing Floor 2)|Crawler]] = 1, [[Stalker (Killing Floor 2)|Stalker]] = 1, Siren = 1, [[Gorefast (Killing Floor 2)|Gorefast]] = 2, [[Husk (Killing Floor 2)|Husk]] = 2, [[Bloat (Killing Floor 2)|Bloat]] = 3, [[Scrake (Killing Floor 2)|Scrake]] = 4, FP = 4, [[Dr. Hans Volter|Hans]] = 4
* Can now interrupt reloads by using ironsights  
* Can now interrupt reloads by using ironsights  
* Can now interrupt reloads by throwing a grenade  
* Can now interrupt reloads by throwing a grenade  
* Tweaked double barrel shooting anims  
* Tweaked [[Double-barreled Boomstick|double barrel shooting]] anims  
* Several weapon idles have been tweaked  
* Several weapon idles have been tweaked  
* M4 now carries 8 shells in the magazine  
* M4 now carries 8 shells in the magazine  
* M4 reloads have been adjusted (animation and timing)  
* M4 reloads have been adjusted (animation and timing)  
* M500 now holds 16 less shells  
* [[SG 500 Pump-Action|M500]] now holds 16 less shells  
* Double Barrel holds 16 less shells in the ammo pool  
* Double Barrel holds 16 less shells in the ammo pool  
* Added functionality so ammo pickups can give partial mags  
* Added functionality so ammo pickups can give partial mags  
* 9mm starts with one mag less of ammo  
* [[9mm Pistol (Killing Floor 2)|9mm]] starts with one mag less of ammo  
* 9mm has 3 less magazines  
* 9mm has 3 less magazines  
* AR-15 starts with one mag less of ammo  
* [[AR-15 Varmint Rifle|AR-15]] starts with one mag less of ammo  
* AR-15 has 2 less magazines  
* AR-15 has 2 less magazines  
* Bullpup has 3 less magazines  
* [[SA80 L85A2 Bullpup|Bullpup]] has 3 less magazines  
* AK-12 has 2 less magazines  
* [[Kalashnikov AK-12|AK-12]] has 2 less magazines  
* Flamethrower changes to bring it inline as a Tier 3 weapon  
* [[Flamethrower (Killing Floor 2)|Flamethrower]] changes to bring it inline as a Tier 3 weapon  
** Ammo more expensive  
** Ammo more expensive  
** Does more damage  
** Does more damage  
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** Flamethrowers now receive partial mags from ammo pickups  
** Flamethrowers now receive partial mags from ammo pickups  
** Fire now passes through teammates  
** Fire now passes through teammates  
** Added to the Firebug perk (no longer in offperk weapons)
** Added to the [[Firebug (Killing Floor 2)|Firebug]] perk (no longer in offperk weapons)




==== Weapon Economy ====
'''Weapon Economy'''
* AA12 price increased  
* [[AA-12 Auto Shotgun|AA12]] price increased  
* Commando ammo price increased  
* [[Commando (Killing Floor 2)|Commando]] ammo price increased  
* Nailgun price decreased  
* [[VLAD-1000 Nailgun|Nailgun]] price decreased  
* Pulverizer price increased  
* Pulverizer price increased  
* Eviscerator price increased
* Eviscerator price increased




==== UI/FX ====
'''UI/FX'''
* New FX trails for all Zed Attacks  
* New FX trails for all Zed Attacks  
* Changes to armor in Trader Display UI. Now shows total armor plus bonus armor  
* Changes to [[Combat Armor|armor]] in Trader Display UI. Now shows total armor plus bonus armor  
* New Parry notification FX for successful parries  
* New Parry notification FX for successful parries  
* Attack that cannot be parried are represented with FX around their attack animations  
* Attack that cannot be parried are represented with FX around their attack animations  
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==== Audio ====
'''Audio'''
* Improvements to melee weapon sounds  
* Improvements to melee weapon sounds  
* Addition of skin types for enemies. Metal, electrical, etc…  
* Addition of skin types for enemies. Metal, electrical, etc…  
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==== Editor ====
'''Editor'''
* Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration  
* Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration  
* Removed Terrain actor from tree (Terrain not supported in Killing Floor 2)  
* Removed Terrain actor from tree (Terrain not supported in [[Killing Floor 2]])  
* Added Workshop upload tool  
* Added Workshop upload tool  
* New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)  
* New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)  
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==== Bug Fixes: ====
'''Bug Fixes'''
===== General =====
:'''General'''
* Fixed perk rounding bonus error  
:* Fixed perk rounding bonus error  
* Fixed an issue where the Husk suicide would prevent players from respawning.  
:* Fixed an issue where the Husk suicide would prevent players from respawning.  
* Fixed occasionally not being healed by Medic Grenades  
:* Fixed occasionally not being healed by Medic Grenades  
* Fixed slashing damage not decapitating zeds properly  
:* Fixed slashing damage not decapitating zeds properly  
* Fixed zeds being unresponsive in broken glass remains  
:* Fixed zeds being unresponsive in broken glass remains  
* Fixed an issue where ragdolls were sped up if using Variable Frame-rate  
:* Fixed an issue where ragdolls were sped up if using Variable Frame-rate  
* Fixed an issue where Hans’ damage was scaling based on amount of players  
:* Fixed an issue where Hans’ damage was scaling based on amount of players  
* Fixed an issue where you could switch away from “Strength” perk and keep weight  
:* Fixed an issue where you could switch away from “Strength” perk and keep weight  
* Fixed an issue where healing wasn’t working properly offline  
:* Fixed an issue where healing wasn’t working properly offline  
* Fixed an issue where people could exploit controller config  
:* Fixed an issue where people could exploit controller config  
* Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.  
:* Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.  
* Fixed custom maps download percentage not updating “OK!”
:* Fixed custom maps download percentage not updating “OK!”
 
 
:'''Weapons'''
:* Fixed an issue where players were able to duplicate weapons
:* Fixed an issue where perk skills would not change fill all ammo price
:* Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
:* Fixed issue where hands would come off the Pulverizer
:* Fixed issues where hands would come off the Crovel
:* Several weapon notifies updated to be more accurate
:* 3rd person quick heal now better matches 1st person
:* Fixed Eviscerator saw jitter
:* 3rd person nailgun reload now better matches 1st person
:* 3rd person flamethrower reload now better matches 1st person
:* Fixed IK issue with hands on the AR 15
:* 3rd person katana animations now better match 1st person
:* Fixed issue where some 1st person weapons would jitter in slowmo
:* Reloads now complete once the magazine is in the weapon instead of when the animation settles.
:* 1st Person weapons now use uncompressed normal maps
 
 
:'''User Interface'''
:* Fixed keybinding issue with localized controls
:* Fixed selling incorrect weapon at trader pod
:* Fixed some text not being localized
:* Fixed an issue where skill tree unlock popup could persist
:* Fixed issue where player and steam avatars appeared twice in party UI
:* Fixed several keybinding issues when rebinding to already used keys
:* Fixed an issue where the server browser filter for “Not Full” was showing full servers
:* Fixed several issues where sound was not playing in the UI
 


===== Weapons =====
:'''Audio'''
* Fixed an issue where players were able to duplicate weapons
:* Fixed Audio stuttering issues  
* Fixed an issue where perk skills would not change fill all ammo price
:* Hans is no longer obsessed with talking about hunting when everybody is dead
* Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
* Fixed issue where hands would come off the Pulverizer
* Fixed issues where hands would come off the Crovel
* Several weapon notifies updated to be more accurate
* 3rd person quick heal now better matches 1st person
* Fixed Eviscerator saw jitter
* 3rd person nailgun reload now better matches 1st person
* 3rd person flamethrower reload now better matches 1st person
* Fixed IK issue with hands on the AR 15
* 3rd person katana animations now better match 1st person
* Fixed issue where some 1st person weapons would jitter in slowmo
* Reloads now complete once the magazine is in the weapon instead of when the animation settles.
* 1st Person weapons now use uncompressed normal maps


===== User Interface =====
* Fixed keybinding issue with localized controls
* Fixed selling incorrect weapon at trader pod
* Fixed some text not being localized
* Fixed an issue where skill tree unlock popup could persist
* Fixed issue where player and steam avatars appeared twice in party UI
* Fixed several keybinding issues when rebinding to already used keys
* Fixed an issue where the server browser filter for “Not Full” was showing full servers
* Fixed several issues where sound was not playing in the UI


===== Audio =====
:'''Maps'''
* Fixed Audio stuttering issues
:* Fixed zeds not being able to jump on tables in [[Volter Manor]]
* Hans is no longer obsessed with talking about hunting when everybody is dead
:* Fixed exploits in [[Outpost]]
:* Fixed exploits in [[Biotics Lab (Killing Floor 2)|Biotics Lab]]
:* Fixed portal entry handlers in Biotics Lab
:* Fixed exploits in Volter Manor
:* Fixed Reverb Volume implementations in maps
:* Fixed some impact FX on water in [[Burning Paris]]
:* Fixed some lighting issues in Burning Paris


===== Maps =====
* Fixed zeds not being able to jump on tables in Volter Manor
* Fixed exploits in Outpost
* Fixed exploits in Biotics Lab
* Fixed portal entry handlers in Biotics Lab
* Fixed exploits in Volter Manor
* Fixed Reverb Volume implementations in maps
* Fixed some impact FX on water in Burning Paris
* Fixed some lighting issues in Burning Paris


===== Zeds =====
:'''Zeds'''
* Fleshpounds can now jump when enraged  
:* Fleshpounds can now jump when enraged  
* Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.  
:* Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.  
* Fixed an issue with Fleshpound LODs on low settings  
:* Fixed an issue with Fleshpound LODs on low settings  
* Fixed an issue with Husk LODs on low settings  
:* Fixed an issue with Husk LODs on low settings  
* Fixed an issue where zeds wouldn’t attack players standing in destructible meshes  
:* Fixed an issue where zeds wouldn’t attack players standing in destructible meshes  
* Fixed some animations problems with crawlers while walking on slopes  
:* Fixed some animations problems with crawlers while walking on slopes  
* Fixed an issue where you wouldn’t get XP if a husk suicided  
:* Fixed an issue where you wouldn’t get XP if a husk suicided  
* Fixed an issue with Hans where he would enter a falling state forever  
:* Fixed an issue with Hans where he would enter a falling state forever  
* Fixed several gore related issues  
:* Fixed several gore related issues  
* Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting  
:* Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting  
* AI Pathing improvements by fixing bad AI states
:* AI Pathing improvements by fixing bad AI states




==== Crash ====
'''Crash'''
* Fixed a crash for users that had old Steam avatars of a different size
* Fixed a crash for users that had old Steam avatars of a different size




==== Known Issue ====
'''Known Issue'''
* Evacuation point in the editor has map warnings  
* Evacuation point in the editor has map warnings  
* Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.  
* Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.  

Latest revision as of 07:27, 10 January 2017

Killing Floor 2 update
Update 1009
Release Date August 25, 2015
◄ 1006 ◄ 1008 1010 ► 1013

New Maps


New Perks


New Weapons


New Characters


New Features

  • Zeds now have normal, resistant and weakness zones - via damage type on skin type
  • After Action Report - detailed stats at the end of a match
  • Kick Voting
  • Map Voting
  • Dual Wielding (9mm’s being the first weapon for this)
  • NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards)
  • Killed by messages
  • Ability to equip multiple cosmetics per character
  • Shared Content system - when one user has access to a weapon others in the server have access to it
  • NVidia GeForce Experience integration


Perk Tuning

Berserker Skill Tree Changes
  • Level 5 Skills
    • Poison (+40%) Resistance
    • Sonic (+40%) Resistance
  • Level 10 Skills
    • Lifesteal (5 HP / Kill)
    • Increased Max Health (+100%)
  • Level 15 Skills
    • Melee Attacks (+15% Speed) & (+15%) Damage
    • Blocking increases next attack (+50%)
  • Level 20 Skills
    • Parrying an attack increases attack speed. (+20% for 10 sec.)
    • Heavy Attacks do (+30%) more damage & increased knockdown (+30%)
  • Level 25 Skills
    • [Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown
    • [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)


Berserker Passive Changes
  • Increased Berserker Weapon Damage
  • Increased Melee Attack Speed
  • Increased Movement Speed
  • Increased Damage Resistance
  • Not being able to be grabbed by clots
  • Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)


Support Skill Tree Changes
  • Level 5
    • Removed getting grenades from supplier perk.
  • Level 15 Bombard
    • Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.


Commando Skill Tree Changes
  • Level 5 Skills - Tier renamed to Supply
    • Large mags has moved to replace the old night vision skill choice
    • Backup is now a Level 5 skill
    • Backup bonus damage has been increased to 60% (Works with Dualies)
  • Level 10 Skills - Tier renamed Weapon Handling
    • Impact and Tactical Reload moved here
  • Level 15 Skills - Tier renamed Awareness
    • Leadership has been added - This skill makes your team reload 10% faster
    • Callout is now at level 15
  • Level 20 Skills
    • Single Fire skill has been moved here


Commando Passive Changes
  • Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)
  • Weapon damage now increases 1% every level


Improvements/Additions

General
  • Made it easier to time parries for players with higher ping.
  • Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated)
  • Larger Zeds have attended ballet and can now turn quicker
  • Made changes to Zed spawning and placement systems
  • Zeds no longer enjoy player company when few zeds are left
  • Matchmaking will now try and put you in a server with people instead of just the lowest ping
  • Ammo and Weapon pickups are reduced in early waves (you may find ammo)
  • Added ability to knock down all zeds even the boss


Zeds

Husk
  • Backpack will explode after a damage threshold is reached
  • Now suicides a bit faster
  • Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison


Bloat
  • When headless puke now sprays from the neck (visual only)


Hans
  • Is now more resistant to explosives (but vulnerable to microwaves)
  • Is now a bit more inaccurate with firearms
  • Has a bit more cooldown between gun bursts
  • Melee attacks now have pushback on them
  • Melee attacks now have a bit more cooldown between chains
  • Hit reactions now look more fluid (and less jerky)
  • Grenades now have a UI warning
  • Has a visible shield when he goes into hunt mode
  • Shield visibly deflects bullets when in hunt mode
  • Stumble animations are now quicker and take less time to recover.
  • Knockdown animation added
  • Unique parried animations added


Siren
  • Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison
  • Sirens now scream less frequently, but does more damage per pulse


Fleshpound
  • Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)
  • New rage sprint animation added
  • 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap.
  • Stumble animations are now quicker and take less time to recover.
  • Knockdown animation is added to zed.
  • Unique parried animations added.


Scrake
  • Stumble animations are now quicker and take less time to recover.
  • Knockdown animation is added to zed.
  • Unique parried animations added.


Weapons

  • Eviscerator has new functionality
    • Ability to block and parry
    • Laser now projected down range from the weapon
    • Now more responsive from firing to dealing damage
  • Backup knives
    • Increased damage slightly
  • Crovel
    • Increased damage slightly
    • Tuned damage line trace to be more accurate with the animations
  • Pulverizer
    • Increased damage slightly
    • Tuned damage line trace to be more accurate with the animations
  • New melee attacks (bound to the bash key) for all melee weapons
    • Stabs and Pushes
  • Improved Hit Detection on all melee weapons and bashing
  • Parry system now requires weapon strength to be higher than zeds to parry
    • Weapon Parry strength
      • Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
    • Zed Parry Resistance
  • Can now interrupt reloads by using ironsights
  • Can now interrupt reloads by throwing a grenade
  • Tweaked double barrel shooting anims
  • Several weapon idles have been tweaked
  • M4 now carries 8 shells in the magazine
  • M4 reloads have been adjusted (animation and timing)
  • M500 now holds 16 less shells
  • Double Barrel holds 16 less shells in the ammo pool
  • Added functionality so ammo pickups can give partial mags
  • 9mm starts with one mag less of ammo
  • 9mm has 3 less magazines
  • AR-15 starts with one mag less of ammo
  • AR-15 has 2 less magazines
  • Bullpup has 3 less magazines
  • AK-12 has 2 less magazines
  • Flamethrower changes to bring it inline as a Tier 3 weapon
    • Ammo more expensive
    • Does more damage
    • Ground fire will now give XP bark
    • Flamethrowers now receive partial mags from ammo pickups
    • Fire now passes through teammates
    • Added to the Firebug perk (no longer in offperk weapons)


Weapon Economy

  • AA12 price increased
  • Commando ammo price increased
  • Nailgun price decreased
  • Pulverizer price increased
  • Eviscerator price increased


UI/FX

  • New FX trails for all Zed Attacks
  • Changes to armor in Trader Display UI. Now shows total armor plus bonus armor
  • New Parry notification FX for successful parries
  • Attack that cannot be parried are represented with FX around their attack animations
  • Improved Hans introduction sequence
  • Added new FX for when Hans is draining health to indicate he can’t be damaged
  • Clarity pass on some weapon and skill descriptions
  • Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation.
  • ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more


Audio

  • Improvements to melee weapon sounds
  • Addition of skin types for enemies. Metal, electrical, etc…
  • Enhancement of gore sounds!
  • Major improvements to the sound occlusion system
  • Explosions now with more explosion(y) level sound!
  • Global mix improvements


Editor

  • Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration
  • Removed Terrain actor from tree (Terrain not supported in Killing Floor 2)
  • Added Workshop upload tool
  • New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on)
  • Added SDK maps to test workshop content
  • Persistent blood now works on unlit translucency


Bug Fixes

General
  • Fixed perk rounding bonus error
  • Fixed an issue where the Husk suicide would prevent players from respawning.
  • Fixed occasionally not being healed by Medic Grenades
  • Fixed slashing damage not decapitating zeds properly
  • Fixed zeds being unresponsive in broken glass remains
  • Fixed an issue where ragdolls were sped up if using Variable Frame-rate
  • Fixed an issue where Hans’ damage was scaling based on amount of players
  • Fixed an issue where you could switch away from “Strength” perk and keep weight
  • Fixed an issue where healing wasn’t working properly offline
  • Fixed an issue where people could exploit controller config
  • Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object.
  • Fixed custom maps download percentage not updating “OK!”


Weapons
  • Fixed an issue where players were able to duplicate weapons
  • Fixed an issue where perk skills would not change fill all ammo price
  • Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate
  • Fixed issue where hands would come off the Pulverizer
  • Fixed issues where hands would come off the Crovel
  • Several weapon notifies updated to be more accurate
  • 3rd person quick heal now better matches 1st person
  • Fixed Eviscerator saw jitter
  • 3rd person nailgun reload now better matches 1st person
  • 3rd person flamethrower reload now better matches 1st person
  • Fixed IK issue with hands on the AR 15
  • 3rd person katana animations now better match 1st person
  • Fixed issue where some 1st person weapons would jitter in slowmo
  • Reloads now complete once the magazine is in the weapon instead of when the animation settles.
  • 1st Person weapons now use uncompressed normal maps


User Interface
  • Fixed keybinding issue with localized controls
  • Fixed selling incorrect weapon at trader pod
  • Fixed some text not being localized
  • Fixed an issue where skill tree unlock popup could persist
  • Fixed issue where player and steam avatars appeared twice in party UI
  • Fixed several keybinding issues when rebinding to already used keys
  • Fixed an issue where the server browser filter for “Not Full” was showing full servers
  • Fixed several issues where sound was not playing in the UI


Audio
  • Fixed Audio stuttering issues
  • Hans is no longer obsessed with talking about hunting when everybody is dead


Maps
  • Fixed zeds not being able to jump on tables in Volter Manor
  • Fixed exploits in Outpost
  • Fixed exploits in Biotics Lab
  • Fixed portal entry handlers in Biotics Lab
  • Fixed exploits in Volter Manor
  • Fixed Reverb Volume implementations in maps
  • Fixed some impact FX on water in Burning Paris
  • Fixed some lighting issues in Burning Paris


Zeds
  • Fleshpounds can now jump when enraged
  • Fixed an issue where the Fleshpound would never rage if all of his attacks were parried.
  • Fixed an issue with Fleshpound LODs on low settings
  • Fixed an issue with Husk LODs on low settings
  • Fixed an issue where zeds wouldn’t attack players standing in destructible meshes
  • Fixed some animations problems with crawlers while walking on slopes
  • Fixed an issue where you wouldn’t get XP if a husk suicided
  • Fixed an issue with Hans where he would enter a falling state forever
  • Fixed several gore related issues
  • Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting
  • AI Pathing improvements by fixing bad AI states


Crash

  • Fixed a crash for users that had old Steam avatars of a different size


Known Issue

  • Evacuation point in the editor has map warnings
  • Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice.
  • Rare crash when obliterating bloats when FleX is set to high.
  • Microwave gun "cooking" effect remains on dead bodies that are not obliterated
  • After Action Report: Headshots are not always properly recorded in the "personal best" section
  • Rare crash using the voice command widget
  • Occasional crash when getting server details on the server browser