Slasher: Difference between revisions

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=== General Slasher Information ===
=== General Slasher Information ===
The Slasher is a moderately quick specimen that approaches the player and tries to grab hold, immobilizing him/her. It has low health and is considered to be of low threat to players, although their speed relative to the others in its same family (the clot and the cyst) makes it the most difficult of the group. This combined with odd head movements at times and the ability to occasionally sprint toward the player make this low threat zed one that needs to be dealt with quickly or else risk getting overrun by other zeds.
The Slasher is a moderately quick specimen that approaches the player and tries to grab hold, immobilizing him/her. It has low health and is considered to be of low threat to players, although their speed relative to the others in its same family (the clot and the cyst) makes it the most difficult of the group. This combined with odd head movements at times and the ability to occasionally sprint toward the player make this low threat zed one that needs to be dealt with quickly or else risk getting overrun by other zeds.
 
 
===Statistics===
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{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
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| colspan="7" | <small><small>[[Headshot|''* Head health'']]</small></small>
| colspan="7" | <small><small>[[Headshot|''* Head health'']]</small></small>
|}
|}
'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
'''Notes on [[Perks (Killing Floor 2)|''XP'']]'''
* XP rewarded for your on-class weapons.
* XP rewarded for your on-class weapons.
* Killing with other class weapons allocates XP to that class.
* Killing with other class weapons allocates the XP to that class.
* Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
* Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
* Assist kills reward full XP.
* Assist kills reward full XP.
* Katana and Flamethrower does not reward XP.
* Katana and Flamethrower do not reward XP.
**Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
**Shove attack does not count as melee (zerk xp), meaning it allocates the XP accordingly to your weapon class.


'''Extra:'''
'''Extra:'''
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*In higher difficulties he tends to jump and hit like a crawler.
*In higher difficulties he tends to jump and hit like a crawler.
*in higher difficulties he rolls around to avoid shots.
*in higher difficulties he rolls around to avoid shots.
== Extermination Tactics ==
== Extermination Tactics ==
A simple headshot will bring these down with almost any weapon.  
A simple headshot will bring these down with almost any weapon.  
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Revision as of 07:41, 4 September 2015

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The Slasher

General Slasher Information

The Slasher is a moderately quick specimen that approaches the player and tries to grab hold, immobilizing him/her. It has low health and is considered to be of low threat to players, although their speed relative to the others in its same family (the clot and the cyst) makes it the most difficult of the group. This combined with odd head movements at times and the ability to occasionally sprint toward the player make this low threat zed one that needs to be dealt with quickly or else risk getting overrun by other zeds.

Statistics

Normal Hard Suicidal Hell on earth
Bounty £8 £7 £6 £5
XP 8 11 11 11
Health 75 100 100 100
Damage
Speed
Range
* Head health

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates the XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another divides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower do not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning it allocates the XP accordingly to your weapon class.

Extra:

  • No resistances or weaknesses.
  • In higher difficulties he tends to jump and hit like a crawler.
  • in higher difficulties he rolls around to avoid shots.

Extermination Tactics

A simple headshot will bring these down with almost any weapon.