SCAR-H Assault Rifle: Difference between revisions

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The '''SCAR-H Assault Rifle''' is the [[Commando (Killing Floor 2) | Commando]]s fourth tier weapon.


'''Description:'''
The '''SCAR-H Assault Rifle''' is the [[Commando (Killing Floor 2) | Commando's]] ''tier 4'' weapon.


*Choice of full-auto and semi-auto fire modes.
<div class="toclimit-2">__TOC__</div>
*Alt-fire to toggle between fire modes.


'''Flavor Text:'''
==Description==
 
* Choice of full-auto and semi-auto fire modes.
* Alt-fire to toggle between fire modes.
 
==Flavor Text==


"Designed originally for the US Special Operations Command, it is, indeeed, special!"
"Designed originally for the US Special Operations Command, it is, indeeed, special!"


'''Technical Information:'''
==Technical Information==


Damage = 50.<br />  
Damage = 50.<br />  
Line 70: Line 73:
Stumble Power = 18.<br />  
Stumble Power = 18.<br />  


Notes:<br />
===Notes===


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />  
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />  


'''Strategy:'''
==Strategy==
*Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and [[Crawler (Killing Floor 2)|Crawlers]] only take one. Two headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].
 
* Two body-shots will kill a [[Stalker (Killing Floor 2)|Stalker]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]], [[Gorefast (Killing Floor 2)|Gorefasts]] will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and [[Crawler (Killing Floor 2)|Crawlers]] only take one. Two headshots will decap a [[Bloat (Killing Floor 2)|Bloat]].
 
* With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.


*With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.
* The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.


*The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.
==Useful information==


'''Useful information'''
* Can deal up to 17000 damage with full ammo (340) capacity.
*Can deal up to 17000 damage with full ammo (340) capacity.
* Suggested to use only Dry reload (see reload time before).
*Suggested to use only Dry reload (see reload time before)


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Revision as of 17:58, 12 February 2017

This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
SCAR-H Assault Rifle
 6
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 340
DAMAGE
50
FIRE RATE
625
ACCURACY
70
PENETRATION
0
• Choice of full-auto and semi-auto fire modes.
• Alt-fire to toggle between fire modes.
• Designed originally for the US Special Operations Command, it is, indeed, special!
General Information
Pricing 1500
Ammo Cost 28
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 80
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Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The SCAR-H Assault Rifle is the Commando's tier 4 weapon.

Description

  • Choice of full-auto and semi-auto fire modes.
  • Alt-fire to toggle between fire modes.

Flavor Text

"Designed originally for the US Special Operations Command, it is, indeeed, special!"

Technical Information

Damage = 50.
Damage (buttstock bash) = 26.

Damage Type = Ballistic.
Damage Type Group = Assault Rifle.

Rate Of Fire:
Full-auto = 625 RPM.
Single-fire = 600 RPM.
Bash = 48.

Reload Time:
Tactial Reload: Normal = 2.78s, Elite = 2.07s.
Dry Reload: Normal = 2.62s, Elite = 1.81.

Equip Time = 0.50s.
Putdown Time = 0.48s.

Stumble Power = 18.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

  • Two body-shots will kill a Stalker or any type of Clot, Gorefasts will take four (three if used by a level 20 or higher Commando making use of the Single Fire or Autofire talent), and Crawlers only take one. Two headshots will decap a Bloat.
  • With its high damage and expensive (by Commando standards) ammo, it is generally considered overkill for use against weaker zeds.
  • The SCAR is best used in semi-auto mode when engaging targets at distance, as its high recoil makes automatic fire difficult to keep on target.

Useful information

  • Can deal up to 17000 damage with full ammo (340) capacity.
  • Suggested to use only Dry reload (see reload time before).