Random Weapon: Difference between revisions

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The '''Random Weapon''' is the [[Survivalist|Survivalist's]] starting weapon. It appear to be a randomly chosen ''tier 1'' / starting weapon from the inventory of any other [[Perks_(Killing_Floor_2)|perk]].
The '''Random Weapon''' is the [[Survivalist|Survivalist's]] starting weapon. It appear to be a randomly chosen ''tier 1'' starting weapon from the inventory of any other [[Perks_(Killing_Floor_2)|perk]].


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Revision as of 19:20, 28 February 2017

Killing Floor 2 item
Random Weapon
MAGAZINE SIZE {{{MagazineSize}}}
SPARE AMMO CAPACITY {{{AmmoCapacity}}}
DAMAGE
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FIRE RATE
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ACCURACY
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PENETRATION
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"Random Weapon."
General Information
Pricing {{{Pricing}}}
Ammo Cost {{{AmmoCost}}}
Weapon Type {{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo {{{InitialSpareMags}}}
Block (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Random Weapon is the Survivalist's starting weapon. It appear to be a randomly chosen tier 1 starting weapon from the inventory of any other perk.

Description

"Random Weapon."

General Information

The Random Weapon has equal chances to become either of:

Strategy

If the game you've joined has not started yet, for the wave 1 a Tactical Reload skill is a better option over the Heavy Weapons Training is it covers 6 out of the 8 weapons (excluding Crovel as it can't be reloaded) while the other skill only has impact on 3 of them.

It also recomended to pick up Spontaneous Zed-plosion skill for at least wave 1 since there's only 1/9 chance to spawn with the HX25 Grenade Pistol, the only starting weapon affected by the Make Things go Boom skill. 6 out of 8.