KF-BAR: Difference between revisions
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The '''KF-BAR''' is the standard knife for the [[Commando (Killing Floor 2)|Commando]]. | The '''KF-BAR''' is the standard knife for the [[Commando (Killing Floor 2)|Commando]]. | ||
<div class="toclimit-2">__TOC__</div> | |||
==Technical Information== | |||
Damage (Primary) = up to 32.<br /> | Damage (Primary) = up to 32.<br /> | ||
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Stumble power (alt-fire) = 50.<br /> | Stumble power (alt-fire) = 50.<br /> | ||
Notes | ===Notes=== | ||
* Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.<br /> | * Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.<br /> | ||
* Blockable damage types: Bludgeon / Slashing.<br /> | * Blockable damage types: Bludgeon / Slashing.<br /> |
Revision as of 17:59, 12 February 2017
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
DAMAGE | 64 | ||
FIRE RATE | 66 | ||
ACCURACY | 2 | ||
PENETRATION | 0 | ||
• Primary - fast slash attack, Hold Primary for combo attack. • Secondary - heavy slash attack. • Alt - block/parry. • Horzine's version of the classic commando knife. | |||
General Information | |||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Block (damage multiplier) | ×0.2 | ||
Parry (damage multiplier) | ×0.2 | ||
The KF-BAR is the standard knife for the Commando.
Technical Information
Damage (Primary) = up to 32.
Damage (Secondary) = up to 64.
Damage (Stab) = up to 15.
Damage Type = Slashing, Piercing (stab).
Maximum Hit Range = 2.2m.
Rate Of Fire:
Primary (combo) = 150.
Secondary = 66.
Stab = 160.
Equip Time = 0.32s.
Putdown Time = 0.63s.
Parry:
Strength = 1.
Duration = 0.39s.
Damage Reduction = 20%.
Block Damage Reduction = 20%.
Weapon Powers:
Melee hit power (alt-fire) = 50.
Melee hit power (primary) = 50.
Melee hit power (stab) = 25.
Stumble power (alt-fire) = 50.
Notes
- Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing.
- Stab mode featuring pushback momentum on ZEDs.