Incendiary Trench Gun: Difference between revisions
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The '''Incendiary Trench Gun''' is the [[Firebug (Killing Floor 2)|Firebug's]] tier 2 weapon. | The '''Incendiary Trench Gun''' is the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapon. A stalwart of wars over, this rugged shotgun has significant stopping power. Loaded with 'Dragon's Breath' incendiary shells to set foes alight. | ||
''' | <div class="toclimit-2">__TOC__</div> | ||
==Description== | |||
''"Fire mode is pump-action only."'' | |||
==Flavor Text== | |||
'"A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too."'' | |||
==Technical Information== | |||
Damage (per pellet) = 27.<br /> | Damage (per pellet) = 27.<br /> | ||
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Stumble power (pellet direct hit) = 21.<br /> | Stumble power (pellet direct hit) = 21.<br /> | ||
Notes | ===Notes=== | ||
* Pellets affected by gravity.<br /> | * Pellets affected by gravity.<br /> | ||
* Player's stance has no effect on the pellet spread.<br /> | * Player's stance has no effect on the pellet spread.<br /> | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 14:22, 16 February 2017
Killing Floor 2 item | |||
5
|
|||
MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 45 | ||
DAMAGE | 243 | ||
FIRE RATE | 86 | ||
ACCURACY | 25 | ||
PENETRATION | 2 | ||
• "Fire mode is pump-action only." • "A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 30 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 6 + 18 | ||
The Incendiary Trench Gun is the Firebug's tier 2 weapon. A stalwart of wars over, this rugged shotgun has significant stopping power. Loaded with 'Dragon's Breath' incendiary shells to set foes alight.
Description
"Fire mode is pump-action only."
Flavor Text
'"A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too."
Technical Information
Damage (per pellet) = 27.
Pellets (amount) = 9.
Damage (buttstock bash) = 25.
Spread Factor = 0.16.
Direct hits set ZEDs on Fire.
DOT duration = 2.7s, DOT interval = 0.5s, DOT damage scale (of pellet damage) = x0.7.
Note: Amount of the damage per DOT tick calculated based on the damage of the single pellet - it does not matter how many pellets hit the target, the DOT damage will be the same.
Damage Type = Ballistic (pellet), Fire (DOT).
Damage Type Group = Shotgun.
Rate Of Fire = 86 RPM.
Rate Of Fire (bash) = 52.
Reload Time (first shell): Normal = 1.67s, Elite = 1.28s.
Reload Time (each next shell): Normal = 0.55s, Elite = 0.36s.
Equip Time = 0.44s.
Putdown Time = 0.48s.
Weapon Powers:
Burn power (pellet direct hit) = 25.
Burn power, per DOT tick = 18.5.
Gun hit power (pellet direct hit) = 12.
Penetration power = 2.
Stumble power (pellet direct hit) = 21.
Notes
- Pellets affected by gravity.
- Player's stance has no effect on the pellet spread.