Husk Cannon: Difference between revisions
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| WeaponImage=UI_WeaponSelect_HuskCannon.png | | WeaponImage=UI_WeaponSelect_HuskCannon.png | ||
| Damage=100.000000 | | Damage=100.000000 | ||
| FireRate= | | FireRate=150.000000 | ||
| Accuracy=100.000000 | | Accuracy=100.000000 | ||
| Penetration=0.000000 | | Penetration=0.000000 | ||
| MagazineSize= | | MagazineSize=20 | ||
| AmmoCapacity= | | AmmoCapacity=260 | ||
| Description=• ''"Charges up while the fire button is pressed and discharges when the fire button is released."''<br />• ''"The official Horzine version of the husk cannon. This model is 95% guaranteed not to explode."'' | | Description=• ''"Charges up while the fire button is pressed and discharges when the fire button is released."''<br />• ''"The official Horzine version of the husk cannon. This model is 95% guaranteed not to explode."'' | ||
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Damage = 3, Radius = 1.5m, Duration = 4s, Interval = 0.5s. | Damage = 3, Radius = 1.5m, Duration = 4s, Interval = 0.5s. | ||
Rate Of Fire = | Rate Of Fire = 150 (theoretical, maximum possible, without charging).<br /> | ||
Reload Time = 2.71s.<br /> | Reload Time = 2.71s.<br /> | ||
Reload Time (elite) = 1.92s.<br /> | Reload Time (elite) = 1.92s.<br /> | ||
Equip Time = | Equip Time = 0.84s.<br /> | ||
Putdown Time = 1.27ss.<br /> | Putdown Time = 1.27ss.<br /> | ||
Revision as of 20:40, 12 March 2018
Killing Floor 2 item | |||
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MAGAZINE SIZE | 20 | ||
SPARE AMMO CAPACITY | 260 | ||
DAMAGE | 100 | ||
FIRE RATE | 150 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Charges up while the fire button is pressed and discharges when the fire button is released." • "The official Horzine version of the husk cannon. This model is 95% guaranteed not to explode." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 50 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 20 + 80 | ||
The Husk Cannon is one the Firebug's tier 4 weapons. As a part of multi-perk weapon system Husk Cannon also belong to the arsenal of Demolitionist.
Description
""Charges up while the fire button is pressed and discharges when the fire button is released."
Flavor Text
"The official Horzine version of the husk cannon. This model is 95% guaranteed not to explode."
Technical Information
Husk Cannon does 100 points of explosive damage without charging. Every 0.2s of charging it gaines 1 point of charge power up to 5 points after charging gun for 1 second. As weapon charges it does more damage, getting bigger radius and more incap power by followint formulas:
Damage = base damage x (1 + Charges x 0.7)
Radius = base damage x (1 + Charges x 0.3)
Incap power = base damage x (1 + Charges x 0.22)
So fully charged Cannon does x4.5 more damage, has x2.5 wider radius and x2.1 more incap powers.
Note that Husk Cannon DOES NOT do any impact damage (only explosive damage).
Afterburn (DOT from projectile impact):
Duration = 2.5s, Interval = 0.5s, Damage Scale (of current projectile damage) = x0.1.
Ground Fire:
Damage = 3, Radius = 1.5m, Duration = 4s, Interval = 0.5s.
Rate Of Fire = 150 (theoretical, maximum possible, without charging).
Reload Time = 2.71s.
Reload Time (elite) = 1.92s.
Equip Time = 0.84s.
Putdown Time = 1.27ss.
Weapon Powers:
Burn power (ground fire) = 2.5.
Burn power (projectile impact) = 25.
Burn power, per DOT tick = 15.5.
Knockdown power (projectile impact) = up to 50.
Melee hit power (projectile impact) = up to 50.
Stumble power (projectile impact) = up to 170.
Notes
- Players have 95% resistance to its explosive damage, however they can still take drastic amount of the afterburn damage.
- Damage, radius and incap power scales up as the weapon charges. Time to fully charge - 1 second.
- Ground Fire spawned only when fully charged.
- Does not spawn Ground Fire on impact with ZEDs / humans.
- Afterburn damage depend on how powerful the shot is.
Strategy
Husk Cannon cannot hit any hitzone but Torso. Its projectile does not do any impact damage which renders Demolitionist's High Impact Rounds and Armor Piercing Rounds skills uneffective.