Gorefast (Killing Floor 2): Difference between revisions
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{{Under_construction_KF2}} | {{Under_construction_KF2}} | ||
[[File:GorefastKF2.png|500 px|thumb|The new Gorefast]] | [[File:GorefastKF2.png|500 px|thumb|The new Gorefast]] | ||
=== General Gorefast Information === | |||
The Gorefast is a relatively slow zed when not sprinting but gains considerable move speed if allowed to begin his sprint. The Gorefast attempts to close distance with the player until within a certain range and will then sprint toward the player while swinging his sword arm around. Once within melee distance he begins to swing at the player with the whole of his body, making head shots much harder once he is in melee range. He is considered to be of medium threat to players, but often comes in packs that must be dealt with quickly. If given a chance, their decent damage output and speed can overwhelm a player who is caught off-guard or reloading. | |||
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Revision as of 14:36, 9 May 2015
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
General Gorefast Information
The Gorefast is a relatively slow zed when not sprinting but gains considerable move speed if allowed to begin his sprint. The Gorefast attempts to close distance with the player until within a certain range and will then sprint toward the player while swinging his sword arm around. Once within melee distance he begins to swing at the player with the whole of his body, making head shots much harder once he is in melee range. He is considered to be of medium threat to players, but often comes in packs that must be dealt with quickly. If given a chance, their decent damage output and speed can overwhelm a player who is caught off-guard or reloading.
Normal | Hard | Suicidal | Hell on earth | ||||
---|---|---|---|---|---|---|---|
Bounty | £ | £ | £ 16 | £17 | |||
XP | 11 | 14 | 14 | 14 | |||
Health | 150 | 200 | 200 | 200 | |||
Damage | |||||||
Speed | |||||||
Range | |||||||
* Head health |
Notes on XP
- XP rewarded for your on-class weapons.
- Killing with other class weapons allocates XP to that class.
- Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
- Assist kills reward full XP.
- Katana and Flamethrower does not reward XP.
- Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
Extra:
- No resistances or weaknesses.