Fleshpound (Killing Floor 2): Difference between revisions

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<small><small>** Health with 1/2/3/4/5/6 players</small></small>
<small><small>** Health with 1/2/3/4/5/6 players</small></small>
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'''Notes on XP'''
* XP rewarded for your on-class weapons.
* Killing with other class weapons allocates XP to that class.
* Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
* Assist kills reward full XP.
* Katana and Flamethrower does not reward XP.
**Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.


==Extra==
==Extra==

Revision as of 05:10, 5 May 2015

The new Fleshpound
Normal Hard Suicidal Hell on earth
Bounty £ £ 13 £ £
XP 35 47 63 72
Health 1125 / 1687 / 2250 / 2812 / 3375 / 3937** 1500 / 2250 / 3000 / 3750 / 4500 / 5250** 1875 / 2812 / 3750 / 4687 / 5625 / 6562** 2325 / 3487 / 4650 / 5812 / 6975 / 8137**
Damage
Speed
Range
* Head health

** Health with 1/2/3/4/5/6 players

Notes on XP

  • XP rewarded for your on-class weapons.
  • Killing with other class weapons allocates XP to that class.
  • Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
  • Assist kills reward full XP.
  • Katana and Flamethrower does not reward XP.
    • Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.

Extra

  • Solo Health: 50%.
  • Resists All Damage excluding Explosive & Piercing, takes only 50% damage.
  • Weak against Explosive and Piercing Damage, takes 150% damage.
  • Melee bash from guns will punt Fleshpounds into a stumble even when they are raging.
  • Certain attacks won't be cancelled by a bash.
  • Successful parries will punt Fleshpounds into a stumble even when they are raging.
  • Fleshpounds rage at random periods of not being in combat and if dealt significant damage in a short period of time.
  • They gain an immense speed- and damageboost during their short rages as well as the ability to mow over lesser zeds.
  • Unlike Scrakes, Fleshpounds will stop raging after a short period of time or when they attacked something.
  • Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.