Fleshpound (Killing Floor 2): Difference between revisions
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! scope="row" | XP | ! scope="row" | XP | ||
| | | 35 || 47 || 63 || 72 | ||
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! scope="row" | Health | ! scope="row" | Health | ||
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<small><small>** Health with 1/2/3/4/5/6 players</small></small> | <small><small>** Health with 1/2/3/4/5/6 players</small></small> | ||
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'''Notes on XP''' | |||
* XP rewarded for your on-class weapons. | |||
* Killing with other class weapons allocates XP to that class. | |||
* Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes. | |||
* Assist kills reward full XP. | |||
* Katana and Flamethrower does not reward XP. | |||
**Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class. | |||
==Extra== | ==Extra== |
Revision as of 05:10, 5 May 2015
Normal | Hard | Suicidal | Hell on earth | ||||
---|---|---|---|---|---|---|---|
Bounty | £ | £ 13 | £ | £ | |||
XP | 35 | 47 | 63 | 72 | |||
Health | 1125 / 1687 / 2250 / 2812 / 3375 / 3937** | 1500 / 2250 / 3000 / 3750 / 4500 / 5250** | 1875 / 2812 / 3750 / 4687 / 5625 / 6562** | 2325 / 3487 / 4650 / 5812 / 6975 / 8137** | |||
Damage | |||||||
Speed | |||||||
Range | |||||||
* Head health
** Health with 1/2/3/4/5/6 players |
Notes on XP
- XP rewarded for your on-class weapons.
- Killing with other class weapons allocates XP to that class.
- Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
- Assist kills reward full XP.
- Katana and Flamethrower does not reward XP.
- Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
Extra
- Solo Health: 50%.
- Resists All Damage excluding Explosive & Piercing, takes only 50% damage.
- Weak against Explosive and Piercing Damage, takes 150% damage.
- Melee bash from guns will punt Fleshpounds into a stumble even when they are raging.
- Certain attacks won't be cancelled by a bash.
- Successful parries will punt Fleshpounds into a stumble even when they are raging.
- Fleshpounds rage at random periods of not being in combat and if dealt significant damage in a short period of time.
- They gain an immense speed- and damageboost during their short rages as well as the ability to mow over lesser zeds.
- Unlike Scrakes, Fleshpounds will stop raging after a short period of time or when they attacked something.
- Both the Scrake and the Fleshpound can have their rage cancelled for a short period of time by Berzerkers EMP grenades.