Field Medic (Killing Floor 2)
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTECH-101 Pistol, 9mm Pistol and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
|HMTECH-401 Assault Rifle|
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
|Normal||Hard||Suicidal||Hell on Earth|
This table represents the passive stat bonuses the Medic receives at level 0 (base stats) and the bonuses they receive each time they level up.
|Base Stats||Stats Per Level|
|0% Syringe Recharge Rate
0% Syringe Potency
0% Bloat Bile Resistance
0% Movement Speed
0% Armor Bonus
|+8% Syringe Recharge Rate|
+2% Syringe Potency
+3% Bloat Bile Resistance
+1% Movement Speed
+3% Armor Bonus
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.
|Level 5||[[File:]]||Healing Surge: Put that Medic knowledge to proper use: Increase Health by 20%.|
|[[File:]]||Enforcer:Enough focus on caring: Increase your starting ammo capacity by 20% for your Perk and Backup weapons.|
|Level 10||[[File:]]||Combatant: Don't just be a Medic - be the Combat Medic you always wanted to be with free, starting body armor & a 60% discount on all armor purchases!|
|[[File:]]||Armament: Don't just repair people: Lose 10% of your healing effectiveness on teammates, but repair 2% of thier max body armor each time, instead!|
|Level 15||[[File:]]||Regeneration: Dose yourself up: Your health regenerates slowly over time, thanks to Horzine nano-bots.|
|[[File:]]||Lacerate: Watch it with that scalpel: You cause Zeds to bleed more after damage with all Perk weapons.|
|Level 20||[[File:]]||Vaccination: Help prevent the spread of death: Your healing grants increased max armor to teammates, plus temporary resistance to Bloat Bile.|
|[[File:]]||Acidic Compound: A healer to some... death to others! Now, your healing darts can poison Zeds, and your grenades and darts sometimes cause Zeds to panic.|
|Level 25||[[File:]]||Zed Time - Airborne Agent: They say time heals: Your medic darts will form a healing cloud for your target and nearby friends to get 10% extra healing.|
|[[File:]]||Zed Time - Sedative: And time stands still: Medic darts and grenades release a Zed-Sedative that can temporarily stop Zed movement.|