EMP Grenade
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The contents are not final and information may be incorrect or temporary.
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The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |
EMP Grenade | |
General Information | |
Perk | [[ Berserker]] |
Can sell/buy | no |
Weapon Information | |
Ammo cost (grenade) | £40 |
Ammo capacity | 5 |
Magazine capacity | 1 |
Damage | 100 |
Radius | 600 |
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electricpulse that will both damage and may also stun them for a brief time.
Flavor text
- If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
Extra
They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's ZED Gun stasis. The EMP grenade not only slows zeds that are put into stasis, it has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that here.