EMP Grenade: Difference between revisions
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{{ | {{KF2WeaponInfo | ||
| Name=EMP Grenade | |||
|Name=EMP Grenade | | PerkImage=KF2_Perk_Berserker_White.png | ||
| | | PerkLink=Berserker (Killing Floor 2) | ||
| | | WeaponImage=KF2EMP Grenade.png | ||
|Damage= | | Damage=25 | ||
| | | FireRate= | ||
| | | Accuracy= | ||
| | | Penetration= | ||
| MagazineSize= | |||
| AmmoCapacity=5 | |||
| Description=• ''"Generates an electric pulse that will both damage Zeds and may also stun them for a brief time."''<br />• ''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."'' | |||
| | |||
| PerkName=Berserker | |||
| Pricing= | |||
| Weight= | |||
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| InitialSpareMags= | |||
| AmmoCost=40 <small>(per grenade)</small> | |||
| Block= | |||
| Parry= | |||
| WeaponType= | |||
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| SecondaryAmmoType= | |||
| SecondaryAmmoImage= | |||
| HealAmount= | |||
| HealAmountSolo= | |||
| HealRecharge= | |||
| HealRechargeSolo= | |||
| SecondaryMagazineSize= | |||
| SecondaryAmmoCapacity= | |||
| SecondaryAmmoConsumption= | |||
| SecondaryAmmoCost= | |||
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| Achievement_0_Image= | |||
| Achievement_0_Name= | |||
}} | }} | ||
The '''EMP Grenade''' is | |||
The '''EMP Grenade''' is the [[Berserker_(Killing_Floor_2) | Berserker's]] grenade. | |||
<div class="toclimit-3">__TOC__</div> | |||
==Description== | |||
''"Generates an electric pulse that damages and may also stun Zeds for a brief time."'' | |||
==Flavor Text== | |||
''"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."'' | |||
==Technical Information== | |||
Damage = 25.<br /> | |||
Radius = 7m.<br /> | |||
Explosion Falloff = Linear.<br /> | |||
Damage Type = EMP.<br /> | |||
Fuze Time (after hitting the ground) = 0.25s.<br /> | |||
EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).<br /> | |||
==Strategy== | |||
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 14:55, 16 February 2017
Killing Floor 2 item | |||
SPARE AMMO CAPACITY | 5 | ||
DAMAGE | 25 | ||
• "Generates an electric pulse that will both damage Zeds and may also stun them for a brief time." • "If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that." | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
The EMP Grenade is the Berserker's grenade.
Description
"Generates an electric pulse that damages and may also stun Zeds for a brief time."
Flavor Text
"If you want more detail - on detonation, it generates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that."
Technical Information
Damage = 25.
Radius = 7m.
Explosion Falloff = Linear.
Damage Type = EMP.
Fuze Time (after hitting the ground) = 0.25s.
EMP Power = up to 100 (gradually decreases over the distance from the explosion epicenter).
Strategy
Will slow any effected zeds, as well as disable rage and special attacks (e.g. a Siren's scream), for a short time.