Dual Spitfires: Difference between revisions
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| Description=• Fire mode shoots exploding, flammable projectiles.<br />• Alt-fire switches aiming styles when using iron sights.<br />• This is a pair of Spitfires. Each can be individually sold or dropped. | | Description=• ''"Fire mode shoots exploding, flammable projectiles."''<br />• ''"Alt-fire switches aiming styles when using iron sights."''<br />• ''"This is a pair of Spitfires. Each can be individually sold or dropped."'' | ||
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| Pricing=650 | | Pricing=650 | ||
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| WeaponType=Pistol | | WeaponType=Pistol | ||
}} | }} | ||
{{For|the weapon of the original [[Killing Floor]]|Dual Flare Revolver}} | {{For|the weapon of the original [[Killing Floor]]|Dual Flare Revolver}} | ||
The ''' | The '''Dual Spitfires''' are the [[Firebug (Killing Floor 2)|Firebug's]] ''tier 2'' weapons. Each of the revolvers can be wielded or sold/dropped [[Spitfire|separately]]. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of [[Gunslinger|Gunslinger]]. | ||
==Description== | ==Description== | ||
''"Fire mode shoots exploding, flammable projectiles. | |||
''"Fire mode shoots exploding, flammable projectiles. Alt-fire switches aiming styles when using iron sights. Fire delivery system in a more convenient, travel-sized package."'' | |||
==Flavor Text== | |||
''"This is a pair of Spitfires. Each can be individually sold or dropped."'' | |||
==Technical Information== | |||
Damage (projectile) = 40.<br/> | |||
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.<br /> | |||
Damage (buttstock bash) = 24.<br/> | |||
Direct hits set ZEDs on Fire.<br /> | |||
Upon impact the projectile has 33% chance to spawn a Residual Flame.<br /> | |||
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]], Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks. | |||
Rate Of Fire = 545 RPM.<br/> | |||
Rate Of Fire (bash) = 66.<br/> | |||
Damage Type = Ballistic.<br/> | |||
Damage Type Group = Handgun.<br/> | |||
Reload Time (tactical): Normal = 2.75s, Elite = 2.01s.<br/> | |||
Reload Time (dry): Normal = 2.91s, Elite = 2.01s.<br/> | |||
Equip Time = 0.18s.<br/> | |||
Putdown Time = 0.48s.<br/> | |||
Burn power (projectile direct hit) = 15.5.<br/> | |||
Burn power, per DOT tick = 15.5.<br/> | |||
Gun hit power = 150.<br/> | |||
Knockdown power = 15.<br/> | |||
Stumble power = 100.<br/> | |||
==Upgrades== | |||
Upg1 (600): Base damage x1.25.<br/> | |||
Upg2 (700): Base damage x1.5, Base weight + 2.<br/> | |||
Upg3 (1500): Base damage x1.75, Base weight + 4.<br/> | |||
==Notes== | |||
* Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter. <br /> | |||
* Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.<br /> | |||
* Residual Flame spawned on impact has the same stats and one spawned from the explosion of [[Molotov_Cocktail|Molotov]], however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them. | |||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | |||
== History == | == History == | ||
{{KF2History|header| | {{KF2History|header| | ||
| The Descent | | The Descent | ||
}}{{KF2History|footer| | }}{{KF2History|footer| | ||
| version=1051 | | version=1051 | ||
| Added | | Added Dual Spitfires | ||
}} | }} | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 06:35, 6 June 2018
Killing Floor 2 item | |||
4
|
+ | ||
MAGAZINE SIZE | 12 | ||
SPARE AMMO CAPACITY | 192 | ||
DAMAGE | 40 | ||
FIRE RATE | 545 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fire mode shoots exploding, flammable projectiles." • "Alt-fire switches aiming styles when using iron sights." • "This is a pair of Spitfires. Each can be individually sold or dropped." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 26 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 12 + 84 | ||
- For the weapon of the original Killing Floor, see Dual Flare Revolver.
The Dual Spitfires are the Firebug's tier 2 weapons. Each of the revolvers can be wielded or sold/dropped separately. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of Gunslinger.
Description
"Fire mode shoots exploding, flammable projectiles. Alt-fire switches aiming styles when using iron sights. Fire delivery system in a more convenient, travel-sized package."
Flavor Text
"This is a pair of Spitfires. Each can be individually sold or dropped."
Technical Information
Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 24.
Direct hits set ZEDs on Fire.
Upon impact the projectile has 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No falloff, Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.
Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 66.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 2.75s, Elite = 2.01s.
Reload Time (dry): Normal = 2.91s, Elite = 2.01s.
Equip Time = 0.18s.
Putdown Time = 0.48s.
Burn power (projectile direct hit) = 15.5.
Burn power, per DOT tick = 15.5.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.
Upgrades
Upg1 (600): Base damage x1.25.
Upg2 (700): Base damage x1.5, Base weight + 2.
Upg3 (1500): Base damage x1.75, Base weight + 4.
Notes
- Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
- Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.
- Residual Flame spawned on impact has the same stats and one spawned from the explosion of Molotov, however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
History
The Descent
| |
Added Dual Spitfires
|