Crossbow (Killing Floor 2): Difference between revisions
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{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Crossbow | | Name=Crossbow | ||
Line 6: | Line 5: | ||
| WeaponImage=KF2Crossbow.png | | WeaponImage=KF2Crossbow.png | ||
| Damage=350.000000 | | Damage=350.000000 | ||
| FireRate= | | FireRate=42.000000 | ||
| Accuracy=80.000000 | | Accuracy=80.000000 | ||
| Penetration=4.000000 | | Penetration=4.000000 | ||
| MagazineSize=1 | | MagazineSize=1 | ||
| AmmoCapacity=34 | | AmmoCapacity=34 | ||
| Description=• Fire mode is single shot only.<br />• Crossbow bolts are often recoverable!<br />• A high-powered hunting crossbow, giving good penetration and good stopping power! | | Description=• ''"Fire mode is single shot only."''<br />• ''"Crossbow bolts are often recoverable!"''<br />• ''"A high-powered hunting crossbow, giving good penetration and good stopping power!"'' | ||
| | | | ||
| PerkName=Sharpshooter | | PerkName=Sharpshooter | ||
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| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
The '''Crossbow''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 2'' weapon. | |||
<div class="toclimit-3">__TOC__</div> | |||
==Description== | |||
''"Fire mode is single shot only. Crossbow bolts are often recoverable!"'' | |||
==Flavor Text== | |||
''"A high-powered hunting crossbow, giving good penetration and good stopping power!"'' | |||
==Technical Information== | |||
Damage = 350.<br /> | |||
Damage (buttstock bash) = 26.<br /> | |||
Damage Type = Piercing.<br /> | |||
Rate Of Fire = 42 RPM.<br /> | |||
Rate Of Fire (elite reload) = 60 RPM.<br /> | |||
Rate Of Fire (bash) = 52.<br /> | |||
Reload Time (refire + animation) = 1.42s.<br /> | |||
Reload Time (refire + elite animation) = 1.00s.<br /> | |||
Equip Time = 0.39s.<br /> | |||
Putdown Time = 0.46s.<br /> | |||
Weapon Powers:<br /> | |||
Gun hit power = 100.<br /> | |||
Knockdown power = 20.<br /> | |||
Melee hit power = 40.<br /> | |||
Penetration power = 4.<br /> | |||
Stumble power = 250.<br /> | |||
Stun power = 101.<br /> | |||
==Upgrades== | |||
Upg1 (600): Base damage x1.2, Base weight + 1.<br /> | |||
Upg2 (700): Base damage x1.4, Base weight + 2.<br /> | |||
Upg3 (1500): Base damage x1.6, Base weight + 3.<br /> | |||
==Notes== | |||
* Projectile speed (ZED Time only) is 150 m/s.<br /> | |||
* Projectile has a life span of 180 seconds.<br /> | |||
* Pickup area of the projectile is a cylinder with radius of 2 meters and height of 1 meter.<br /> | |||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 08:44, 7 June 2018
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 34 | ||
DAMAGE | 350 | ||
FIRE RATE | 42 | ||
ACCURACY | 80 | ||
PENETRATION | 4 | ||
• "Fire mode is single shot only." • "Crossbow bolts are often recoverable!" • "A high-powered hunting crossbow, giving good penetration and good stopping power!" | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 11 | ||
Weapon Type | Projectile | ||
Weapon Information | |||
Starting Ammo | 1 + 13 | ||
The Crossbow is the Sharpshooter's tier 2 weapon.
Description
"Fire mode is single shot only. Crossbow bolts are often recoverable!"
Flavor Text
"A high-powered hunting crossbow, giving good penetration and good stopping power!"
Technical Information
Damage = 350.
Damage (buttstock bash) = 26.
Damage Type = Piercing.
Rate Of Fire = 42 RPM.
Rate Of Fire (elite reload) = 60 RPM.
Rate Of Fire (bash) = 52.
Reload Time (refire + animation) = 1.42s.
Reload Time (refire + elite animation) = 1.00s.
Equip Time = 0.39s.
Putdown Time = 0.46s.
Weapon Powers:
Gun hit power = 100.
Knockdown power = 20.
Melee hit power = 40.
Penetration power = 4.
Stumble power = 250.
Stun power = 101.
Upgrades
Upg1 (600): Base damage x1.2, Base weight + 1.
Upg2 (700): Base damage x1.4, Base weight + 2.
Upg3 (1500): Base damage x1.6, Base weight + 3.
Notes
- Projectile speed (ZED Time only) is 150 m/s.
- Projectile has a life span of 180 seconds.
- Pickup area of the projectile is a cylinder with radius of 2 meters and height of 1 meter.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.