Difference between revisions of "Caulk n' Burn"

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'''Description'''
 
'''Description'''
*Fire mode shoots flame. That's it, though not quite as well as the [[Flamethrower (Killing Floor 2)|Flamethrower]].
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*Fire mode shoots flame though at reduced range and firepower compared to the [[Flamethrower (Killing Floor 2)|Flamethrower]].
 
*Can also set the ground alight.
 
*Can also set the ground alight.
 +
 +
'''Flavor Text'''
 +
*"Hand-held, home-made flamethrower. Please do NOT try this at home."
 +
 +
'''Strategy'''
 +
*Although meager in terms of direct damage output, the fire it spreads is effective at bringing an enemy to a panic state. Although antithetical to the spirit of a fire-breathing maniac, igniting groups of enemies with a short, controlled spray while kiting or holding choke points makes the most of the ammunition's damage over time.
 +
 +
*Spraying the ground at a zed's feet, as opposed to into their torso, pushes an extra mile out of what fuel is used. Ground fire will linger, igniting and inflicting further damage over time to any zeds that attempts to pass.
 +
 +
*Most burning and panicking basic zeds ([[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].) are virtually helpless and will die with little more effort, but raging [[Gorefast (Killing Floor 2)|Gorefast]] frequently resist panic, charge through ground fire, and counter attack.
 +
 +
*The special abilities of some zeds are likely to be interrupted by panicking. This is especially true and useful against the [[Cyst |Cyst]], [[Slasher |Slasher]], and [[Alpha Clot |Clot]] grab as well as the [[Siren (Killing Floor 2)|Siren]] scream.
 +
 
{{KF2NavBox}}
 
{{KF2NavBox}}

Revision as of 21:32, 5 December 2016

KF2 Icon.png
KF2 Icon.png
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item
Caulk n' Burn
KF2 Perk Firebug White.png
KF2Caulk n Burn.png
KF2 Weight White.png
 5
MAGAZINE SIZE 50 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 400 KF2 Ammo Gray.png
DAMAGE
85
FIRE RATE
857
ACCURACY
15
PENETRATION
0
• Fire mode shoots flame.
• Hand-held, home-made flamethrower. Please do NOT try this at home.
General Information
Pricing KF2 Dosh Gray.png 200
Ammo Cost KF2 Dosh Gray.png 20
Weapon Type Flame Weapon KF2 WeaponType Flame Weapon Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 50 + 200 KF2 Ammo Gray.png
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Caulk n' Burn is one of the Firebug's starting weapons.

Description

  • Fire mode shoots flame though at reduced range and firepower compared to the Flamethrower.
  • Can also set the ground alight.

Flavor Text

  • "Hand-held, home-made flamethrower. Please do NOT try this at home."

Strategy

  • Although meager in terms of direct damage output, the fire it spreads is effective at bringing an enemy to a panic state. Although antithetical to the spirit of a fire-breathing maniac, igniting groups of enemies with a short, controlled spray while kiting or holding choke points makes the most of the ammunition's damage over time.
  • Spraying the ground at a zed's feet, as opposed to into their torso, pushes an extra mile out of what fuel is used. Ground fire will linger, igniting and inflicting further damage over time to any zeds that attempts to pass.
  • Most burning and panicking basic zeds (Stalker, Crawler, any type of Clot.) are virtually helpless and will die with little more effort, but raging Gorefast frequently resist panic, charge through ground fire, and counter attack.
  • The special abilities of some zeds are likely to be interrupted by panicking. This is especially true and useful against the Cyst, Slasher, and Clot grab as well as the Siren scream.