AR-15 Varmint Rifle
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The contents are not final and information may be incorrect or temporary.
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The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
4
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MAGAZINE SIZE | 20 | ||
SPARE AMMO CAPACITY | 240 | ||
DAMAGE | 30 | ||
FIRE RATE | 500 | ||
ACCURACY | 60 | ||
PENETRATION | 0 | ||
• "Choice of 3-shot burst or single shot fire modes." • "Alt-fire to toggle between fire modes." • "This is for Zeds, not 'varmints'." | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 14 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 20 + 120 | ||
The AR-15 Varmint Rifle is the Commando's starting weapon.
Description
"Choice of 3-round-burst or semi-auto fire modes. Alt-fire to toggle between fire modes."
Flavor Text
"This is for Zeds, not 'varmints'."
Technical Information
Damage = 30.
Damage (buttstock bash) = 24.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.
Rate Of Fire:
Burst = 500 RPM.
Single-fire = 1000 RPM.
Bash = 50.
Reload Time:
Tactial Reload: Normal = 3.07s, Elite = 2.07s.
Dry Reload: Normal = 2.67s, Elite = 1.75s.
Equip Time = 0.56s.
Putdown Time = 0.47s.
Stumble Power = 5.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
One headshot will decapitate any basic enemy - Stalker, Crawler, any type of Clot.
Use in single-fire mode to conserve the ammo.
Useful Information
Can deal up to 7800 damage with full ammo (260) capacity as off-perk weapon.