Survivalist
XP Objectives
- Primary: Dealing damage with any weapons.
- Secondary: Killing Clots. XP Reward: Normal - 2, Hard - 3, Suicidal - 4, Hell On Earth - 7.
Perk Passives
This table represents the passive stat bonuses the Survivalist perk receives.
Weapon Damage
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max. 15%
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( Weapon damage increases by 0.6% for every level )
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Global Damage Resistance
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max. 25%
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( Every level gives additional 1% of damage resistance to all forms of damage )
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Heavy Body Armor
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max. 25 points
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( For every level maximum amount of the armor and armor given on the respawn increased by 1 point. )
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ZED Time Reload
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max. 75%
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( For every level it takes 3% less time to reload weapons in ZED Time )
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Notes:
- Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage.
- ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times.
Perk Talents
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.
Weapon Handling
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Tactical Reload | 5
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Heavy Weapons Training | ||
Increase reload speed with Commando, Gunslinger and SWAT weapons. | Increase reload speed with Demolitionist, Sharpshooter and Support weapons. | |||
Survival Techniques
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Medic Training | 10
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Melee Expert | ||
Heal amount multiplier = x1.2, Healers take 25% less time to recharge. | Extra melee damage +10%, Melee animation takes 15% less time to play, 25% faster movement while holding melee weapon. | |||
Equipment
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Ammo Vest | 15
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Weapon Harness | ||
Carry 15% more ammo for all weapons and utilize Healing Grenades. | Carry capacity +5 blocks and utilize Molotov Grenades. | |||
Destruction
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Spontaneous Zed-plosion | 20
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Make Things go Boom | ||
ZEDs has a chance to explode on death: Chance = 20%, Damage = 10, Radius = 2m, Knockdown / Stumble / Melee hit power = 500. | Explosion radius multiplier = x1.25. | |||
Specialist Training
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ZED TIME - Madman | 25
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ZED TIME - Lockdown | ||
Weapon firing resistant to slow-mo by 50% (~ 3 times faster shooting). | Knockdown / Stun / Stumble power multiplier = x2, Snare Power added per hit = 20. |