Survivalist
XP Objectives
- Primary: Dealing damage with any weapons.
- Secondary: Killing Clots. XP Reward: Normal - 2, Hard - 3, Suicidal - 4, Hell On Earth - 7.
Perk Passives
This table represents the passive stat bonuses the Survivalist perk receives.
Weapon Damage
|
max. 15%
|
( Weapon damage increases by 0.6% for every level )
| |
Global Damage Resistance
|
max. 25%
|
( Every level gives additional 1% of damage resistance to all forms of damage. )
| |
Heavy Body Armor
|
max. 25 points.
|
( For every level maximum amount of the armor and armor given on the respawn increases by 1 point. )
| |
ZED Time Reload
|
max. 75%
|
( For every level it takes 3% less time to reload weapons in ZED Time. )
| |
Perk Talents
This table represents the active abilities the Commando has access to. You have the option of choosing one per tier.
Weapon Handling
| ||||
Tactical Reload | 5
|
Heavy Weapons Training | ||
Increase reload speed with Commando, Gunslinger and SWAT weapons. | Increase reload speed with Demolitionist, Sharpshooter and Support weapons. | |||
Survival Techniques
| ||||
Medic Training | 10
|
Melee Expert | ||
Heal amount multiplier = x1.2, Healer recharge time = -25%. | Extra melee damage +10%, Duration of melee attack animation -15%, 25% faster movement with melee weapons. | |||
Equipment
| ||||
Ammo Vest | 15
|
Weapon Harness | ||
Carry 15% more ammo for all weapons and utilize Healing Grenade. | Carry capacity +5 blocks and utilize Molotov Grenade. | |||
Destruction
| ||||
Spontaneous Zed-plosion | 20
|
Make Things go Boom | ||
Explosion chance = 20%, Damage = 10, Radius = 2m, Knockdown / Stumble / Melee hit power = 500. | Explosion radius multiplier = x1.25. | |||
Specialist Training
| ||||
ZED TIME - Madman | 25
|
ZED TIME - Lockdown | ||
Weapon firing resistant to slow-mo by 50% (~ 3 times faster shooting). | Knockdown / Stun / Stumble power multiplier = x2, Snare Power added per hit = 20. |