AR-15 Varmint Rifle
This page is under construction.
The contents are not final and information may be incorrect or temporary.
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The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Killing Floor 2 item | |||
4
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MAGAZINE SIZE | 20 | ||
SPARE AMMO CAPACITY | 240 | ||
DAMAGE | 45 | ||
FIRE RATE | 500 | ||
ACCURACY | 60 | ||
PENETRATION | 0 | ||
• Choice of 3-shot burst or single shot fire modes. • Alt-fire to toggle between fire modes. • This is for Zeds, not 'varmints.' | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 14 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 20 + 120 | ||
The AR-15 'Varmint Rifle' is one of the Commandos starting weapons.
Description
- Choice of 3-round-burst or semi-auto fire modes.
- Alt-fire to toggle between fire modes.
- With flashlight attachment.
Flavor Text
- "This is for Zeds, not 'varmints'."
Strategy
- One headshot will decapitate any basic enemy (Gorefast, Stalker, Crawler, any type of Clot.) Three headshots will decap a Bloat if used by a level 25 Commando. Alternatively, this can be done in three individual shots by a level 15 Commando with the Single Fire talent, or with a single bust by a level 20 Commando with the Autofire talent.
- It is recommended to use single-fire mode to decap zeds. Even on a level 25 Commando with the Autofire talent, one burst is only enough to kill a Crawler or a Stalker with body shots.
Useful information
- Can deal up to 10800 damage with full ammo (240) capacity
- #1 place in damage from default firearms weapons
- Fire mode as burst-shot save ammo and increase accuracy nor other weapons in class
- Very useful weapon for NON Commando classes