SWAT
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Perk Overview
The SWAT Perk is a Perk that specialises in Submachine Guns, disabling enemies, and heavy armour tanking.
Currently it's arsenal consists of the Tactical Knife, Flashbang grenades, MP7SD, MP5RAS, FN P90, and KRISS Vector.
Weapon List
200 |
4 |
MP7 SMG | ||
650 |
4 |
MP5RAS SMG | ||
1100 |
5 |
P90 SMG | ||
1500 |
6 |
Kriss SMG | ||
--- |
--- |
Tactical Knife | ||
40 |
--- |
FlashBang |
Bonus Experience
SWAT players gain bonus Experience from killing Clots with SWAT weapons.
Normal |
Hard |
Suicidal |
Hell on Earth |
|
---|---|---|---|---|
Bonus Experience |
2 |
3 |
4 |
7 |
Perk Stats
This table represents the passive stat bonuses that SWAT players receive.
Perk Weapon Damage
|
max. 25%
|
( Increase perk weapon damage 1% per level )
| |
Bullet Resistance
|
max. 30%
|
( Increase resistance to projectile damage 5%, increases 1% each level )
| |
Increased Mag Size
|
max. 100%
|
( Increase magazine size 4% per level )
| |
Weapon Switch
|
max. 25%
|
( Increase weapon switch speed 1% per level )
| |
Perk Talents
This table represents the active abilities the Sharpshooter has access to. You have the option of choosing one per tier.
Specialization
| ||||
Heavy Armor Training | 5
|
Tactical Movement | ||
While you have body armor, you only take Health damage from sonic attacks and clots can’t grab you. You begin each game with 50% Armor. | No movement penalty for using iron sights or crouch movement. | |||
Assault Techniques
| ||||
Close Combat Training | 10
|
Tactical Reload | ||
Increase damage with your 9mm pistol and knife 110%. You begin each game with dual 9mm pistols. | Increase reload speed with perk weapons. | |||
Equipment
| ||||
Suppression Rounds | 15
|
Ammo Vest | ||
Increase stumble power 100% with all perk weapons. | Carry up to 30% more ammo for each perk weapon. | |||
Defensive Techniques
| ||||
Assault Armor | 20
|
Cripple | ||
Maximum Armor increases by 50%. You begin each game with 50% Armor, which stacks with Armor gained from Heavy Armor Training. | Multiple hits with perk weapons will slow Zeds down up to 30%. Hitting the legs is most effective. | |||
Specialist Training
| ||||
ZED TIME - Battering Ram | 25
|
ZED TIME - Rapid Assault | ||
During Zed time, you move in real-time and have massive knockdown power when you run into a Zed. | During Zed time, when using perk weapons you have unlimited ammo, shoot in near real-time, and increase stumble power by 100%. |