Siren (Killing Floor 2)
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General Siren Information
The Siren is a slow moving but deadly zed capable of ranged damage and close melee attacks. Rather, when close enough to engage, she unleashes a bone chilling screech that damages all players within the range of her attack. The Siren's scream pierces directly through all armor and will also destroy any grenade that has not discharged within its area of effect. She is considered to be of severe threat to players due to her high damage output, area of effect attack, armor piercing, and grenade destruction. These are priority targets in many situations and should not be allowed to enter among your team for long if at all possible.
Normal | Hard | Suicidal | Hell on earth | ||||
---|---|---|---|---|---|---|---|
Bounty | £28 | £25 | £21 | £16 | |||
XP | 11 | 15 | 15 | 15 | |||
Health | 172 / 189 / 207 / 224 / 241 / 258** | 230 / 253 / 276 / 299 / 322 / 345** | 310 / 341 / 372 / 403 / 434 / 465** | 356 / 392 / 427 / 463 / 499 / 534*** | |||
Damage | |||||||
Speed | |||||||
Range | |||||||
* Head health
** Health with 1/2/3/4/5/6 players |
Notes on XP
- XP rewarded for your on-class weapons.
- Killing with other class weapons allocates XP to that class.
- Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
- Assist kills reward full XP.
- Katana and Flamethrower does not reward XP.
- Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
Extra:
- Siren screams will destroy grenades before they go off.
- No Resistances.
- Weak against Explosive Damage, takes 200% damage.
- Solo health: 90%.
Extermination Tactics
Sirens have small head hit boxes, but this is still the best way to take them out. Without their head they cannot use their scream attack and will soon drop. However, in a pinch, they do not have a high health value so several well placed mid mass rounds will also due the trick.