Husk (Killing Floor 2)
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General Husk Information
The Husk is a slow moving ranged mob that attempts to shoot fire at the players. The Husk will attempt to lead the target if possible. If a player or zed is struck by the projectile, he will light on fire and take health and armor damage over time. If close enough to the Husk when fired upon, some zeds may turn on him and attempt to kill him themselves. Take extreme caution when engaging this foe as if he gets low on HP he will charge the player and overcharge his gun for a suicide instant kill. The Husk is considered to be of severe threat to players due to his accurate ranged attack, damage over time, and moderate health. While clever movements and positioning may mitigate his presence for a time, he should be eliminated at the soonest opportunity.
Normal | Hard | Suicidal | Hell on earth | ||||
---|---|---|---|---|---|---|---|
Bounty | £19 | £17 | £14 | £11 | |||
XP | 15 | 20 | 27 | 31 | |||
Health | 346 / 381 / 415 / 450 / 484 / 519** | 462 / 508 / 554 / 600 / 646 / 692** | 623 / 685 / 747 / 810 / 872 / 934** | 716 / 787 / 858 / 930 / 1001 / 1072** | |||
Damage | |||||||
Speed | |||||||
Range | |||||||
* Head health
** Health with 1/2/3/4/5/6 players |
Notes on XP
- XP rewarded for your on-class weapons.
- Killing with other class weapons allocates XP to that class.
- Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
- Assist kills reward full XP.
- Katana and Flamethrower does not reward XP.
- Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
Extra:
- Resists Fire Damage, takes only 50% damage.
- No Weaknesses.
- Solo health: 90%.
Abilities
All below abilities can be used on the listed difficulty and any difficulty above.
All Difficulties
The Husk charges up his cannon and fires at a player. The shot has a small explosion radius and lights players on fire. The Husk can predict movement and aims the shot accordingly, though it can be dodged.
Normal
On low health, the Husk run towards a player and kneels down, aiming his gun at the ground. After a second or so charging, the Husk explodes, dealing extreme damage to nearby players.
Suicidal
The Husk stands still and starts spraying a cone of fire in front of him, dealing heavy damage and leaving flames on the ground.
Extermination Tactics
His ranged attack can be dodged, but is still a pain to deal with over time. Attempt to snipe his head whenever the opportunity presents itself. Handle with care as he can charge the player when low on health for a suicide attack that deals incredible damage. Fight at range when possible, and finish the job.