Husk (Killing Floor 2)
Normal | Hard | Suicidal | Hell on earth | ||||
---|---|---|---|---|---|---|---|
Bounty | £ | £ | £7 | £11 | |||
XP | 15 | 20 | 27 | 31 | |||
Health | 346 / 381 / 415 / 450 / 484 / 519** | 462 / 508 / 554 / 600 / 646 / 692** | 623 / 685 / 747 / 810 / 872 / 934** | 716 / 787 / 858 / 930 / 1001 / 1072** | |||
Damage | |||||||
Speed | |||||||
Range | |||||||
* Head health
** Health with 1/2/3/4/5/6 players |
Notes on XP
- XP rewarded for your on-class weapons.
- Killing with other class weapons allocates XP to that class.
- Damaging with off/on-class weapon then finishing it off with another devides the XP and allocates it to both classes.
- Assist kills reward full XP.
- Katana and Flamethrower does not reward XP.
- Shove attack does not count as melee (zerk xp), meaning allocates the XP accordingly to your weapon class.
Extra:
- Resists Fire Damage, takes only 50% damage.
- No Weaknesses.
- Solo health: 90%.
Abilities
All below abilities can be used on the listed difficulty and any difficulty above.
All Difficulties
The Husk charges up his cannon and fires at a player. The shot has a small explosion radius and lights players on fire. The Husk can predict movement and aims the shot accordingly, though it can be dodged.
Normal
On low health, the Husk run towards a player and kneels down, aiming his gun at the ground. After a second or so charging, the Husk explodes, dealing extreme damage to nearby players.
Suicidal
The Husk stands still and starts spraying a cone of fire in front of him, dealing heavy damage and leaving flames on the ground.