EMP Grenade
![](/TWIimages/thumb/7/7a/KF2_Icon.png/64px-KF2_Icon.png)
![](/TWIimages/thumb/7/7a/KF2_Icon.png/64px-KF2_Icon.png)
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Killing Floor 2 item | |
EMP Grenade | |
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General Information | |
Perk | Berserker |
Can sell/buy | no |
Weapon Information | |
Ammo cost (grenade) | £40? |
Ammo capacity | 5? |
Magazine capacity | 1? |
Damage | 100? |
Radius | 600? |
Description The EMP Grenade is the Berserker's starting grenade.
- Generates an electricpulse that will both damage and may also stun them for a brief time.
Flavor text
- If you want more detail - on detonation, it gererates a nanosecond electro-magnetic pulse that will disrupt electrical systems within a short range. Particularly those within the Zeds. Handy, that.
Extra
They do relatively low damage in comparison to the other class grenades. However, they have a stasis effect similar to Killing Floor 1's ZED Gun stasis. The EMP grenade not only slows zeds that are put into stasis, which has the unique capability to cancel a zed's rage and block it from starting for the duration of the stasis. More on that here.