HZ12 Multi-Action

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Killing Floor 2 item
HZ12 Multi-Action
 5
MAGAZINE SIZE 16
SPARE AMMO CAPACITY 80
DAMAGE
200
FIRE RATE
600
ACCURACY
20
PENETRATION
2
"Fire mode is a dual semi-auto/pump-action."
"The HZ12 shotgun is an experimental prototype that is being tested by Horzine security forces. Zeds were harmed in the development of this weapon."
General Information
Pricing 750
Ammo Cost 64
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 16 + 16
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Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HZ12 Multi-Action is the Support's tier 2 weapon.

Description

"Fire mode is a dual semi-auto/pump-action."

Flavor Text

"The HZ12 shotgun is an experimental prototype that is being tested by Horzine security forces. Zeds were harmed in the development of this weapon."

Technical Information

Damage (per pellet) = 20.
Pellets (amount) = 10.
Damage (buttstock bash) = 25.

Spread factor = 0.15.

Rate Of Fire = 600.
Pump Delay (every 2 shots) = 0.66s.
Rate Of Fire (bash) = 54.

Damage Type = Ballistic.
Damage Type Group = Shotgun.

Reload Time:
Tactical Reload: Normal = 2.24s, Elite = 2.12s.
Dry Reload: Normal = 3.04s, Elite = 2.78s.

Equip Time = 0.43s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 12.
Penetration power = 2.
Stumble power = 8.

Upgrades

Upg1 (600): Base damage x1.1, Base weight + 1.
Upg2 (700): Base damage x1.2, Base weight + 2.
Upg3 (1500): Base damage x1.3, Base weight + 3.

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

It is heavily loosely based on two weapons: The prototype Jackhammer shotgun with straight magazine attachment and the KSG-12 bullpup shotgun.