Field Medic (Killing Floor 2)
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The contents are not final and information may be incorrect or temporary.
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The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Perk Overview
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTECH-101 Pistol, 9mm Pistol, and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
Weapon List
Weapon Name | Icon | ||||||||||||||||||||||||||||||
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Scalpel | |||||||||||||||||||||||||||||||
9mm Pistol | |||||||||||||||||||||||||||||||
Medic Grenade | |||||||||||||||||||||||||||||||
HMTECH-101 Pistol | |||||||||||||||||||||||||||||||
HMTECH-201 SMG | |||||||||||||||||||||||||||||||
HMTECH-301 Shotgun | |||||||||||||||||||||||||||||||
HMTECH-401 Assault Rifle |
Bonus Experience
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
Normal | Hard | Suicidal | Hell on Earth | |
---|---|---|---|---|
Bonus experience | 2 | 2 | 3 | 4 |
Perk Stats
This table represents the passive stat bonuses the Medic receives at level 0 (base stats) and the bonuses they receive each time they level up.
Base Stats | Stats Per Level | ||||||||||||||||||||||||||||||
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0% Syringe Recharge Rate 0% Syringe Potency 0% Bloat Bile Resistance 0% Movement Speed 0% Armor Bonus |
+8% Syringe Recharge Rate +2% Syringe Potency +3% Bloat Bile Resistance +1% Movement Speed +3% Armor Bonus |
Perk Talents
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.
Level | Icon | Description | |||||||||||||||||||||||||||||||||||||||||||||
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Level 5 | Healing Surge: Put that Medic knowledge to proper use: Increase Health by 20%. | ||||||||||||||||||||||||||||||||||||||||||||||
Enforcer:Enough focus on caring: Increase your starting ammo capacity by 20% for your Perk and Backup weapons. | |||||||||||||||||||||||||||||||||||||||||||||||
Level 10 | Combatant: Don't just be a Medic - be the Combat Medic you always wanted to be with free, starting body armor & a 60% discount on all armor purchases! | ||||||||||||||||||||||||||||||||||||||||||||||
Armament: Don't just repair people: Lose 25% of your healing effectiveness on teammates, but repair 1% of their max body armor each time, instead! | |||||||||||||||||||||||||||||||||||||||||||||||
Level 15 | Regeneration: Dose yourself up: Your health regenerates slowly over time, thanks to Horzine nano-bots. | ||||||||||||||||||||||||||||||||||||||||||||||
Lacerate: Watch it with that scalpel: You cause Zeds to bleed more after damage with all Perk weapons. | |||||||||||||||||||||||||||||||||||||||||||||||
Level 20 | [[File:]] | Vaccination: Help prevent the spread of death: Your healing grants 2% of max armor as a repair to teammates, plus temporary resistance to Bloat Bile. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Acidic Compound: A healer to some... death to others! Now, your healing darts can poison Zeds, cause enough damage and your grenades and darts cause Zeds to panic as well. | ||||||||||||||||||||||||||||||||||||||||||||||
Level 25 | [[File:]] | Zed Time - Airborne Agent: They say time heals: Your medic darts will form a healing cloud for your target and nearby friends to get 10% extra healing. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Zed Time - Sedative: And time stands still: Medic darts and grenades release a Zed-Sedative that can temporarily stop Zed movement. |