Template:KF2WeaponInfo: Difference between revisions

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(Optical improvement, changed how achievements are entered (supports now infinite amount of achievements - similar to custom entries), code optimizations)
(Added PS4 support)
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|- {{#if: {{{Technical_Entries|}}} | style="height: 8px;" | style="display: none;"}}
|- {{#if: {{{Technical_Entries|}}} | style="height: 8px;" | style="display: none;"}}
| colspan="4" style="padding: 0; height: 8px;" |  
| colspan="4" style="padding: 0; height: 8px;" |  
|- {{#if: {{{Achievements|}}} | style="background: #000000; color: #ffffff; text-align: center;" | style="display: none;"}}
|- {{#if: {{{Achievements|}}}{{{Achievements_PS4|}}} | style="background: #000000; color: #ffffff; text-align: center;" | style="display: none;"}}
| colspan="4" style="padding: 0; background: linear-gradient(transparent 50%, #202224 50%), linear-gradient(135deg, transparent 5px, #bd0000 0, #bd0000 60%, transparent 60%) top left, linear-gradient(225deg, transparent 5px, #bd0000 0, #bd0000 60%, transparent 60%) top right; vertical-align: top; position: relative; height: 43px; width: 100%;" | <div style="background: linear-gradient(135deg, transparent 6px, #202224 0, #202224 60%, transparent 60%) top left, linear-gradient(225deg, transparent 6px, #202224 0, #202224 60%, transparent 60%) top right; display: table; padding: 0; position: relative; left: 0; top: 5px; height: 30px; width: 100%;"><div style="display: table-cell; vertical-align: middle;">'''Related Achievements'''</div></div><div style="background: linear-gradient(135deg, transparent 6px, #000000 0, #000000 60%, transparent 60%) top left, linear-gradient(225deg, transparent 6px, #000000 0, #000000 60%, transparent 60%) top right; height: 8px; left: 0; position: absolute; top: 35px; width: 100%;"></div>
| colspan="4" style="padding: 0; background: linear-gradient(transparent 50%, #202224 50%), linear-gradient(135deg, transparent 5px, #bd0000 0, #bd0000 60%, transparent 60%) top left, linear-gradient(225deg, transparent 5px, #bd0000 0, #bd0000 60%, transparent 60%) top right; vertical-align: top; position: relative; height: 43px; width: 100%;" | <div style="background: linear-gradient(135deg, transparent 6px, #202224 0, #202224 60%, transparent 60%) top left, linear-gradient(225deg, transparent 6px, #202224 0, #202224 60%, transparent 60%) top right; display: table; padding: 0; position: relative; left: 0; top: 5px; height: 30px; width: 100%;"><div style="display: table-cell; vertical-align: middle;">'''Related Achievements'''</div></div><div style="background: linear-gradient(135deg, transparent 6px, #000000 0, #000000 60%, transparent 60%) top left, linear-gradient(225deg, transparent 6px, #000000 0, #000000 60%, transparent 60%) top right; height: 8px; left: 0; position: absolute; top: 35px; width: 100%;"></div>
|- {{#if: {{{Achievements|}}} || style="display: none;"}}
|- {{#if: {{{Achievements|}}} || style="display: none;"}}
| colspan="4" style="padding: 0 12px;" | {{{Achievements|}}}
| colspan="4" style="padding: 0 12px;" | {{{Achievements|}}}
|- {{#if: {{{Achievements|}}} | style="height: 8px;" | style="display: none;"}}
|- {{#if: {{{Achievements|}}} | style="height: 8px;" | style="display: none;"}}
| colspan="4" style="padding: 0; height: 8px;" |
|- {{#if: {{{Achievements_PS4|}}} || style="display: none;"}}
| colspan="4" style="padding: 0 12px; text-align: center;" | <small>PS4 Trophies</small>
|- {{#if: {{{Achievements_PS4|}}} || style="display: none;"}}
| colspan="4" style="padding: 0 12px;" | {{{Achievements_PS4|}}}
|- {{#if: {{{Achievements_PS4|}}} | style="height: 8px;" | style="display: none;"}}
| colspan="4" style="padding: 0; height: 8px;" |  
| colspan="4" style="padding: 0; height: 8px;" |  
|- style="background: #ffffff; text-align: center;"
|- style="background: #ffffff; text-align: center;"
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| Achievements=
| Achievements=
   {{KF2VariousInfo_Achievement | 109 | School's Out Forever }}
   {{KF2VariousInfo_Achievement | 109 | School's Out Forever }}
|
| Achievements_PS4=
  {{KF2VariousInfo_Achievement|PS4=true|0|Platinum|Platinum}}
|
|
| GameVersion=1050
| GameVersion=1050
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|
|
| Achievements=
| Achievements=
  {{KF2VariousInfo_Achievement|1|2}}
|
| Achievements_PS4=
   {{KF2VariousInfo_Achievement|1|2}}
   {{KF2VariousInfo_Achievement|1|2}}
|
|

Revision as of 19:57, 30 January 2017


Killing Floor 2 item
9mm Pistol
Magazine Size 15
Ammo Capacity 225
Damage
15
Fire Rate
343
Accuracy
50
Penetration
0
• Fire mode is semi-auto only.
• This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you), it is the basic sidearm for all Horzine operatives.
General Information
Perk All
Pricing 0
Weight 0
Weapon Information
Starting Ammo 15 + 105
Ammo Cost 8
Block (damage multiplier) ×1
Parry (damage multiplier) ×1
Weapon Type Pistol
Alternative Weapon Type Electric Weapon
Secondary Ammunition
Ammo Type M203 Grenade
Magazine Size 1
Ammo Capacity 12
Damage
10
Fire Rate
300
Accuracy
25
Penetration
1
Starting Ammo 1 + 3
Ammo Consumption (per use) 0
Ammo Cost 13
Heal Amount 0 ✚
Heal Amount (solo) 0 ✚
Full Recharge Time 0s
Full Recharge Time (self injection) 0s
Custom Entry
Custom Value
Heal Amount (per second)
5 ✚
Heal Duration
8s
Custom Description
Technical Information
Technical Entry
Technical Value
Technical Description
Related Achievements
PS4 Trophies
status as of game version 1050


Syntax

Parameters

{{KF2WeaponInfo

| Name= Name of the weapon Example: 9mm Pistol

| PerkImage= Name of the image of the corresponding perk Example: KF2_No_Perk_White.png

| PerkLink= Name of the page of the corresponding perk Example: Perks (Killing Floor 2)

| WeaponImage= Name of the image of the corresponding weapon Example: KF29mm Pistol.png

| MagazineSize= Magazine capacity Example: 15

| AmmoCapacity= Maximum spare ammo Example: 225

| Damage= Damage value of the weapon Example: 15.000000

| FireRate= Fire Rate value of the weapon Example: 342.857147

| Accuracy= Accuracy value of the weapon Example: 50.000000

| Penetration= Penetration value of the weapon Example: 0.000000

| Description= Trader descripton of the weapon Example: • Fire mode is semi-auto only.
• This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you), it is the basic sidearm for all Horzine operatives.

|

| PerkName= Name of the corresponding perk Example: All

| Pricing= How much the weapon costs at the trader Example: 0

| Weight= How much the weapon weights Example: 0

|

| InitialSpareMags= How much spare magazines you have
Displays "Starting Ammo"
Example: 7

| AmmoCost= How much one magazine costs Example: 8

| Block= Damage multiplier while blocking Example: 1

| Parry= Damage multiplier while parrying Example: 1

| WeaponType= The weapons weapon type Example: Pistol

| AlternativeWeaponType= The weapons alternative weapon type Example: Electric Weapon

|

| SecondaryAmmunition_AmmoType= Ammo Type of the secondary Ammunition Example: M203 Grenade

| SecondaryAmmunition_AmmoImage= Name of the Image of the corresponding Ammo Type Example: KF2_SecondaryAmmo_Grenade_Gray.png

| SecondaryAmmunition_MagazineSize= Magazine Size of the secondary Ammo Type Example: 1

| SecondaryAmmunition_AmmoCapacity= Maximum ammo of the secondary Ammo Type Example: 12

| SecondaryAmmunition_Damage= Damage value of the secondary Ammo Type Example: 10.000000

| SecondaryAmmunition_FireRate= Fire Rate value of the secondary Ammo Type Example: 300.000000

| SecondaryAmmunition_Accuracy= Accuracy value of the secondary Ammo Type Example: 25.000000

| SecondaryAmmunition_Penetration= Penetration value of the secondary Ammo Type Example: 1.000000

| SecondaryAmmunition_InitialSpareMags= Initial ammo of the secondary Ammo Type Example: 4

| SecondaryAmmunition_AmmoConsumption= How much ammo it takes to use one shot / attack with the weapon Example: 0

| HealAmount= How much the Healing Dart heals other players Example: 0

| HealAmount_Solo= How much you heal yourself (Syringe only) Example: 0

| FullRechargeTime= How long it takes until the Healing Dart / Syringe is fully charged after healing other players Example: 0

| FullRechargeTime_SelfInjection= How long it takes until the Syringe is fully charged after healing yourself (Syringe only) Example: 0

| SecondaryAmmunition_AmmoCost= How much one magazine costs of the secondary Ammo Type Example: 13

|

| Custom_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|AddSpaceAfterEntry=true}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|Last=true}}
Additional custom entries

1 - Entry Title
2 - Entry Value
3 - Entry Description (optional)

AddSpaceAfterEntry=true
Adds some space between the current custom entry and the following

Last=true
Only if a description is defined and this custom entry is the last one in this section Last hast to be set to true

Example: {{KF2VariousInfo_CustomEntry|'''Custom Entry'''|Custom Value|AddSpaceAfterEntry=true}}
{{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5 &#10010;}}
{{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|Custom Description|Last=true}}

|

| Technical_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|AddSpaceAfterEntry=true}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|Last=true}}
Additional technical entries

1 - Entry Title
2 - Entry Value
3 - Entry Description (optional)

AddSpaceAfterEntry=true
Adds some space between the current custom entry and the following

Last=true
Only if a description is defined and this custom entry is the last one in this section Last hast to be set to true

Example: {{KF2VariousInfo_CustomEntry|'''Technical Entry'''|Technical Value|Technical Description|Last=true}}

|

| Achievements=
  {{KF2VariousInfo_Achievement|1|2}}
Related Achievement entrys

1 - Achievement Number
According to steamdb.info

2 - Achievement Title

Example: {{KF2VariousInfo_Achievement|109|School's Out Forever}}

|

| GameVersion= Version of Killing Floor 2 these stats are taken from Example: 1050

}}

Weapon Types

There are 10 specific choices for this section.

Weapon Type
Corresponding Image
{{{th_0_2}}}
{{{th_0_3}}}
{{{th_0_4}}}
{{{th_0_5}}}
{{{th_0_6}}}
{{{th_0_7}}}
{{{th_0_8}}}
{{{th_0_9}}}
Pistol
Shotgun
Rifle
Projectile
Flame Weapon
Electric Weapon
Explosive
Assault Rifle
Melee Weapon
SMG
{{{th_11_0}}}
{{{th_12_0}}}
{{{th_13_0}}}
{{{th_14_0}}}
{{{th_15_0}}}
{{{th_16_0}}}
{{{th_17_0}}}
{{{th_18_0}}}
{{{th_19_0}}}
{{{th_20_0}}}
{{{th_21_0}}}
{{{th_22_0}}}
{{{th_23_0}}}
{{{th_24_0}}}
{{{th_25_0}}}


Template

Copy this template for quick usage.

{{KF2WeaponInfo
| Name=
| PerkImage=
| PerkLink=
| WeaponImage=
| MagazineSize=
| AmmoCapacity=
| Damage=
| FireRate=
| Accuracy=
| Penetration=
| Description=
|
| PerkName=
| Pricing=
| Weight=
|
| InitialSpareMags=
| AmmoCost=
| Block=
| Parry=
| WeaponType=
| AlternativeWeaponType=
|
| SecondaryAmmunition_AmmoType=
| SecondaryAmmunition_AmmoImage=
| SecondaryAmmunition_MagazineSize=
| SecondaryAmmunition_AmmoCapacity=
| SecondaryAmmunition_Damage=
| SecondaryAmmunition_FireRate=
| SecondaryAmmunition_Accuracy=
| SecondaryAmmunition_Penetration=
| SecondaryAmmunition_InitialSpareMags=
| SecondaryAmmunition_AmmoConsumption=
| SecondaryAmmunition_AmmoCost=
| HealAmount=
| HealAmount_Solo=
| FullRechargeTime=
| FullRechargeTime_SelfInjection=
|
| Custom_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
|
| Technical_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
|
| Achievements=
  {{KF2VariousInfo_Achievement|1|2}}
|
| Achievements_PS4=
  {{KF2VariousInfo_Achievement|1|2}}
|
| GameVersion=
}}