M16 M203 Assault Rifle: Difference between revisions

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The  '''M16+M203''' is an assault rifle with an undermounted M203 grenade launcher for the [[Demolitionist (Killing Floor 2)|Demolitionist]]. Its grenades deal the same damage than the M79 but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals the same damage as the Commando's AR-15 Varmint Rifle (30).  
The  '''M16+M203''' is an assault rifle with an undermounted M203 grenade launcher for the [[Demolitionist (Killing Floor 2)|Demolitionist]]. Its grenades deal the same damage than the M79 but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals the same damage as the Commando's AR-15 Varmint Rifle (30). Despite the fact that this weapon belong to Demolitionist its bullet damage stay unaffected by any of its skills and passives.


'''Description:'''
'''Description:'''
Line 50: Line 50:
*Alt-Fire to fire grenades.
*Alt-Fire to fire grenades.


'''Flavour Text'''
'''Flavour Text:'''
*"For those who can't decide between bullets and explosives."


'''Useful information'''
"For those who can't decide between bullets and explosives."
*Full auto version of AR-15 Varmint Rifle with increased clip size (20 -> 30), firerate (500 -> 698) and accuracy (60 -> 68)
 
'''Technical Information:'''
 
Damage (bullet) = 30.<br />
Damage (projectile impact) = 150.<br/>
Damage (explosion) = 225.<br/>
Damage (bash) = 26.<br/>
 
This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.<br/>
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.<br/>
 
Explosion Radius (grenade) = 5m.<br />
Explosion Falloff (grenade) = Exponential (power or 3).<br/>
 
Rate Of Fire = 697 RPM.<br/>
Rate Of Fire (grenade launcher) = 23 RPM.<br/>
Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.<br/>
Rate Of Fire (buttstock bash) = 58.<br/>
 
Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.<br/>
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.<br/>
Reload Time (grenades): Normal = 2.59s, Elite = 2.00s.<br />
 
Equip Time = 0.53s.<br/>
Putdown Time = 0.48s.<br/>
 
Weapon Powers:<br/>
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.<br/>
Knockdown power (grenade explosion) = up to 150.<br/>
Stumble power (bullets) = 10.<br/>
Stumble power (grenade direct hit) = 340.<br/>
Stumble power (grenade explosion) = up to 400.<br/>
 
Notes:<br/>
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
* Minimum travel distance for projectile to explode = 3.87m.<br/>
* Projectile travel speed = 50m/s.<br/>
* Direct hit does two types of the damage.<br/>
* Projectile collide with either - ZED's hitzone or collision cylinder.<br/>
* Projectile affected by gravity.<br />
 
'''Useful information:'''
 
* Full auto version of AR-15 Varmint Rifle with increased clip size (20 -> 30), firerate (500 -> 698) and accuracy (60 -> 68).
* Bullet damage of this weapon does not affected by Demolitionist's skills and passives.


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Revision as of 07:58, 18 January 2017

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Killing Floor 2 item
M16 M203 Assault Rifle
 6
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 210
DAMAGE
30
FIRE RATE
698
ACCURACY
68
PENETRATION
0
• Firemode is full-auto only.
• Alt-fire to fire grenades.
• For those who can't decide between bullets and explosives.
General Information
Pricing 1200
Ammo Cost 30
Weapon Type Assault Rifle
Alternative Weapon Type Explosive
Weapon Information
Starting Ammo 30 + 60
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The M16+M203 is an assault rifle with an undermounted M203 grenade launcher for the Demolitionist. Its grenades deal the same damage than the M79 but with a 41% smaller explosive radius and greater explosive damage falloff, and the rifle itself deals the same damage as the Commando's AR-15 Varmint Rifle (30). Despite the fact that this weapon belong to Demolitionist its bullet damage stay unaffected by any of its skills and passives.

Description:

  • Firemode is full-auto only.
  • Alt-Fire to fire grenades.

Flavour Text:

"For those who can't decide between bullets and explosives."

Technical Information:

Damage (bullet) = 30.
Damage (projectile impact) = 150.
Damage (explosion) = 225.
Damage (bash) = 26.

This weapon does three types of the damage - ballistic bullet damage, direct hit that only affect your initial target and AOE explosion of the grenade.
Damage Type Group: AssaultRifle, Ballistic_Shell, Explosive.

Explosion Radius (grenade) = 5m.
Explosion Falloff (grenade) = Exponential (power or 3).

Rate Of Fire = 697 RPM.
Rate Of Fire (grenade launcher) = 23 RPM.
Rate Of Fire (grenade launcher, elite reloading) = 30 RPM.
Rate Of Fire (buttstock bash) = 58.

Reload Time (magazine, tactical reload): Normal = 2.46s, Elite = 1.83s.
Reload Time (magazine, dry reload): Normal = 2.47s, Elite = 1.70s.
Reload Time (grenades): Normal = 2.59s, Elite = 2.00s.

Equip Time = 0.53s.
Putdown Time = 0.48s.

Weapon Powers:
Gun hit power (grenade direct hit) = 275. Knockdown power (grenade direct hit) = 125.
Knockdown power (grenade explosion) = up to 150.
Stumble power (bullets) = 10.
Stumble power (grenade direct hit) = 340.
Stumble power (grenade explosion) = up to 400.

Notes:

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Minimum travel distance for projectile to explode = 3.87m.
  • Projectile travel speed = 50m/s.
  • Direct hit does two types of the damage.
  • Projectile collide with either - ZED's hitzone or collision cylinder.
  • Projectile affected by gravity.

Useful information:

  • Full auto version of AR-15 Varmint Rifle with increased clip size (20 -> 30), firerate (500 -> 698) and accuracy (60 -> 68).
  • Bullet damage of this weapon does not affected by Demolitionist's skills and passives.