Survivalist: Difference between revisions
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=== Perk Passives === | === Perk Passives === | ||
This table represents the passive stat bonuses the Survivalist perk receives. | This table represents the passive stat bonuses the Survivalist perk receives. | ||
{{KF2PerkPassives | {{KF2PerkPassives | ||
| PassiveTitle_0=Weapon Damage | | PassiveTitle_0=Weapon Damage | ||
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====Notes:==== | ====Notes:==== | ||
* Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage. | * Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage. | ||
* ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times. | * ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times. | ||
=== Perk Talents === | === Perk Talents === | ||
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier. | This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier. | ||
{{KF2PerkSkills | {{KF2PerkSkills | ||
| Level_5_Category_Name=Weapon Handling | | Level_5_Category_Name=Weapon Handling | ||
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====Notes==== | ====Notes==== | ||
* Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7). | * Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7). | ||
* Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%. | * Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%. |
Revision as of 11:24, 17 January 2017
XP Objectives
- Primary: Dealing damage with any weapons.
- Secondary: Killing Clots. XP Reward: Normal - 2, Hard - 3, Suicidal - 4, Hell On Earth - 7.
Perk Passives
This table represents the passive stat bonuses the Survivalist perk receives.
Weapon Damage
|
max. 15%
|
( Weapon damage increases by 0.6% for every level )
| |
Global Damage Resistance
|
max. 25%
|
( Every level gives additional 1% of damage resistance to all forms of damage )
| |
Heavy Body Armor
|
max. 25 points
|
( For every level maximum amount of the armor and armor given on the respawn increased by 1 point. )
| |
ZED Time Reload
|
max. 75%
|
( For every level it takes 3% less time to reload weapons in ZED Time )
| |
Notes:
- Heavy Body Armor of the Survivalist absorbs 100% of all incoming damage.
- ZED Time Reload decreases duration of reload animation by 3% for every level. At level 25 it only takes 1 - 25x0.03 = 25% of the normal reload time to complete the animation. That speeds up reloading in ZED Time by 4 times.
Perk Talents
This table represents the active abilities the Survivalist has access to. You have the option of choosing one per tier.
Weapon Handling
| ||||
Tactical Reload | 5
|
Heavy Weapons Training | ||
Increase reload speed with Commando, Gunslinger and SWAT weapons. | Increase reload speed with Demolitionist, Sharpshooter and Support weapons. | |||
Survival Techniques
| ||||
Medic Training | 10
|
Melee Expert | ||
Heal amount multiplier = x1.2, Healers take 25% less time to recharge. | Extra melee damage +10%, Melee animation takes 15% less time to play, 25% faster movement while holding melee weapon. | |||
Equipment
| ||||
Ammo Vest | 15
|
Weapon Harness | ||
Carry 15% more ammo for all weapons and utilize Healing Grenades. | Carry capacity +5 blocks and utilize Molotov Grenades. | |||
Destruction
| ||||
Spontaneous Zed-plosion | 20
|
Make Things go Boom | ||
ZEDs has a chance to explode on death: Chance = 20%, Damage = 10, Radius = 2m, Knockdown / Stumble / Melee hit power = 500. | Explosion radius multiplier = x1.25. | |||
Specialist Training
| ||||
ZED TIME - Madman | 25
|
ZED TIME - Lockdown | ||
Weapon firing resistant to slow-mo by 50% (~3 times faster shooting). | Knockdown / Stun / Stumble power multiplier = x2, Snare Power added per hit = 20. |
Notes
- Skill (Make Things go Boom): This skill works only with ballistic-explosive projectiles (HX25 Grenade Pistol / M79 Grenade Launcher / M16 M203 Assault Rifle (grenades) / RPG-7).
- Skill (Medic Training): Skill modifies recharge rate and amount of the heal of Medical Syringe and all Field Medic's weapons. With this skill it takes 25% less time to recharge the healers which effectively increases recharge speed by 33.3%.
- Skill (Melee Expert): Extra movement speed there only when holding melee weapons.
- Skill (Spontaneous Zed-plosion): This skill is identical to Firebug's ZED Shrapnel counterpart.